Verify RAM table lengths
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@@ -112,6 +112,8 @@ MAPOBJECT_SCRIPT_POINTER rw ; a
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MAPOBJECT_EVENT_FLAG rw ; c
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rb_skip 2
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MAPOBJECT_LENGTH EQU _RS
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NUM_OBJECTS EQU 16
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PLAYER_OBJECT EQU 0
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; SpriteMovementData struct members (see data/sprites/map_objects.asm)
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rsreset
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