Use constants for overworld phone script flags.

This commit is contained in:
IIMarckus
2015-07-10 02:36:57 -06:00
parent 2c98c694e3
commit 718c2260e9
22 changed files with 179 additions and 193 deletions

View File

@@ -184,9 +184,9 @@ SchoolboyAlan1Script:
writecode VAR_CALLERID, $18
talkaftercancel
loadfont
checkflag $0073
checkflag ENGINE_ALAN
iftrue UnknownScript_0x194140
checkflag $0081
checkflag ENGINE_ALAN_HAS_FIRE_STONE
iftrue UnknownScript_0x1941b4
checkcellnum $18
iftrue UnknownScript_0x1941d5
@@ -234,7 +234,7 @@ UnknownScript_0x194177:
startbattle
returnafterbattle
loadvar wda02, $1
clearflag $0073
clearflag ENGINE_ALAN
end
UnknownScript_0x194184:
@@ -242,7 +242,7 @@ UnknownScript_0x194184:
startbattle
returnafterbattle
loadvar wda02, $2
clearflag $0073
clearflag ENGINE_ALAN
end
UnknownScript_0x194191:
@@ -250,7 +250,7 @@ UnknownScript_0x194191:
startbattle
returnafterbattle
loadvar wda02, $3
clearflag $0073
clearflag ENGINE_ALAN
end
UnknownScript_0x19419e:
@@ -258,21 +258,21 @@ UnknownScript_0x19419e:
startbattle
returnafterbattle
loadvar wda02, $4
clearflag $0073
clearflag ENGINE_ALAN
end
UnknownScript_0x1941ab:
loadtrainer SCHOOLBOY, ALAN5
startbattle
returnafterbattle
clearflag $0073
clearflag ENGINE_ALAN
end
UnknownScript_0x1941b4:
scall UnknownScript_0x1941e5
verbosegiveitem FIRE_STONE, 1
iffalse UnknownScript_0x1941c6
clearflag $0081
clearflag ENGINE_ALAN_HAS_FIRE_STONE
setevent $0101
jump UnknownScript_0x1941d5