Use constants for overworld phone script flags.

This commit is contained in:
IIMarckus
2015-07-10 02:36:57 -06:00
parent 2c98c694e3
commit 718c2260e9
22 changed files with 179 additions and 193 deletions

View File

@@ -50,9 +50,9 @@ FisherTully1Script:
writecode VAR_CALLERID, $1d
talkaftercancel
loadfont
checkflag $0076
checkflag ENGINE_TULLY
iftrue UnknownScript_0x1a927f
checkflag $0084
checkflag ENGINE_TULLY_HAS_WATER_STONE
iftrue UnknownScript_0x1a92dc
checkcellnum $1d
iftrue UnknownScript_0x1a92fd
@@ -96,7 +96,7 @@ UnknownScript_0x1a92ac:
startbattle
returnafterbattle
loadvar wda06, $1
clearflag $0076
clearflag ENGINE_TULLY
end
UnknownScript_0x1a92b9:
@@ -104,7 +104,7 @@ UnknownScript_0x1a92b9:
startbattle
returnafterbattle
loadvar wda06, $2
clearflag $0076
clearflag ENGINE_TULLY
end
UnknownScript_0x1a92c6:
@@ -112,21 +112,21 @@ UnknownScript_0x1a92c6:
startbattle
returnafterbattle
loadvar wda06, $3
clearflag $0076
clearflag ENGINE_TULLY
end
UnknownScript_0x1a92d3:
loadtrainer FISHER, TULLY4
startbattle
returnafterbattle
clearflag $0076
clearflag ENGINE_TULLY
end
UnknownScript_0x1a92dc:
scall UnknownScript_0x1a930d
verbosegiveitem WATER_STONE, 1
iffalse UnknownScript_0x1a92ee
clearflag $0084
clearflag ENGINE_TULLY_HAS_WATER_STONE
setevent $0103
jump UnknownScript_0x1a92fd