Map script and color shenanigans

This commit is contained in:
PikalaxALT
2015-12-16 21:57:42 -05:00
parent 879b430fce
commit 7203e9d2cc
24 changed files with 1466 additions and 1457 deletions

View File

@@ -28,129 +28,129 @@ NewBarkTown_MapScriptHeader:
clearevent EVENT_FIRST_TIME_BANKING_WITH_MOM
return
UnknownScript_0x1a8016:
NewBarkTown_TeacherStopsYouTrigger1:
playmusic MUSIC_MOM
spriteface NEWBARKTOWN_TEACHER, LEFT
opentext
writetext UnknownText_0x1a8134
writetext Text_WaitPlayer
waitbutton
closetext
spriteface PLAYER, RIGHT
applymovement NEWBARKTOWN_TEACHER, MovementData_0x1a80d4
applymovement NEWBARKTOWN_TEACHER, Movement_TeacherRunsToYou1_NBT
opentext
writetext UnknownText_0x1a813e
writetext Text_WhatDoYouThinkYoureDoing
waitbutton
closetext
follow NEWBARKTOWN_TEACHER, PLAYER
applymovement NEWBARKTOWN_TEACHER, MovementData_0x1a80e0
applymovement NEWBARKTOWN_TEACHER, Movement_TeacherBringsYouBack1_NBT
stopfollow
opentext
writetext UnknownText_0x1a815e
writetext Text_ItsDangerousToGoAlone
waitbutton
closetext
special RestartMapMusic
end
UnknownScript_0x1a8041:
NewBarkTown_TeacherStopsYouTrigger2:
playmusic MUSIC_MOM
spriteface NEWBARKTOWN_TEACHER, LEFT
opentext
writetext UnknownText_0x1a8134
writetext Text_WaitPlayer
waitbutton
closetext
spriteface PLAYER, RIGHT
applymovement NEWBARKTOWN_TEACHER, MovementData_0x1a80d9
applymovement NEWBARKTOWN_TEACHER, Movement_TeacherRunsToYou2_NBT
spriteface PLAYER, UP
opentext
writetext UnknownText_0x1a813e
writetext Text_WhatDoYouThinkYoureDoing
waitbutton
closetext
follow NEWBARKTOWN_TEACHER, PLAYER
applymovement NEWBARKTOWN_TEACHER, MovementData_0x1a80e6
applymovement NEWBARKTOWN_TEACHER, Movement_TeacherBringsYouBack2_NBT
stopfollow
opentext
writetext UnknownText_0x1a815e
writetext Text_ItsDangerousToGoAlone
waitbutton
closetext
special RestartMapMusic
end
TeacherScript_0x1a806f:
NewBarkTownTeacherScript:
faceplayer
opentext
checkevent EVENT_TALKED_TO_MOM_AFTER_MYSTERY_EGG_QUEST
iftrue UnknownScript_0x1a8095
iftrue .CallMom
checkevent EVENT_GAVE_MYSTERY_EGG_TO_ELM
iftrue UnknownScript_0x1a808f
iftrue .TellMomYoureLeaving
checkevent EVENT_GOT_A_POKEMON_FROM_ELM
iftrue UnknownScript_0x1a8089
writetext UnknownText_0x1a80f7
iftrue .MonIsAdorable
writetext Text_GearIsImpressive
waitbutton
closetext
end
UnknownScript_0x1a8089:
writetext UnknownText_0x1a81c4
.MonIsAdorable:
writetext Text_YourMonIsAdorable
waitbutton
closetext
end
UnknownScript_0x1a808f:
writetext UnknownText_0x1a81f2
.TellMomYoureLeaving:
writetext Text_TellMomIfLeaving
waitbutton
closetext
end
UnknownScript_0x1a8095:
writetext UnknownText_0x1a8236
.CallMom:
writetext Text_CallMomOnGear
waitbutton
closetext
end
FisherScript_0x1a809b:
jumptextfaceplayer UnknownText_0x1a8274
NewBarkTownFisherScript:
jumptextfaceplayer Text_ElmDiscoveredNewMon
SilverScript_0x1a809e:
NewBarkTownSilverScript:
opentext
writetext UnknownText_0x1a82a6
writetext NewBarkTownRivalText1
waitbutton
closetext
spriteface NEWBARKTOWN_SILVER, LEFT
opentext
writetext UnknownText_0x1a82cd
writetext NewBarkTownRivalText2
waitbutton
closetext
follow PLAYER, NEWBARKTOWN_SILVER
applymovement PLAYER, MovementData_0x1a80ed
applymovement PLAYER, Movement_SilverPushesYouAway_NBT
stopfollow
pause 5
spriteface NEWBARKTOWN_SILVER, DOWN
pause 5
playsound SFX_TACKLE
applymovement PLAYER, MovementData_0x1a80f0
applymovement NEWBARKTOWN_SILVER, MovementData_0x1a80f5
applymovement PLAYER, Movement_SilverShovesYouOut_NBT
applymovement NEWBARKTOWN_SILVER, Movement_SilverReturnsToTheShadows_NBT
end
MapNewBarkTownSignpost0Script:
jumptext UnknownText_0x1a82e8
jumptext NewBarkTownSignText
MapNewBarkTownSignpost1Script:
jumptext UnknownText_0x1a8328
jumptext PlayersHouseSignText
MapNewBarkTownSignpost2Script:
jumptext UnknownText_0x1a8332
jumptext ElmsLabSignText
MapNewBarkTownSignpost3Script:
jumptext UnknownText_0x1a8340
jumptext ElmsHouseSignText
MovementData_0x1a80d4:
Movement_TeacherRunsToYou1_NBT:
step_left
step_left
step_left
step_left
step_end
MovementData_0x1a80d9:
Movement_TeacherRunsToYou2_NBT:
step_left
step_left
step_left
@@ -159,7 +159,7 @@ MovementData_0x1a80d9:
turn_head_down
step_end
MovementData_0x1a80e0:
Movement_TeacherBringsYouBack1_NBT:
step_right
step_right
step_right
@@ -167,7 +167,7 @@ MovementData_0x1a80e0:
turn_head_left
step_end
MovementData_0x1a80e6:
Movement_TeacherBringsYouBack2_NBT:
step_right
step_right
step_right
@@ -176,23 +176,23 @@ MovementData_0x1a80e6:
turn_head_left
step_end
MovementData_0x1a80ed:
Movement_SilverPushesYouAway_NBT:
turn_head_up
step_down
step_end
MovementData_0x1a80f0:
Movement_SilverShovesYouOut_NBT:
turn_head_up
fix_facing
jump_step_down
remove_fixed_facing
step_end
MovementData_0x1a80f5:
Movement_SilverReturnsToTheShadows_NBT:
step_right
step_end
UnknownText_0x1a80f7:
Text_GearIsImpressive:
text "Wow, your #GEAR"
line "is impressive!"
@@ -200,16 +200,16 @@ UnknownText_0x1a80f7:
line "it for you?"
done
UnknownText_0x1a8134:
Text_WaitPlayer:
text "Wait, <PLAY_G>!"
done
UnknownText_0x1a813e:
Text_WhatDoYouThinkYoureDoing:
text "What do you think"
line "you're doing?"
done
UnknownText_0x1a815e:
Text_ItsDangerousToGoAlone:
text "It's dangerous to"
line "go out without a"
cont "#MON!"
@@ -221,13 +221,13 @@ UnknownText_0x1a815e:
line "to the next town."
done
UnknownText_0x1a81c4:
Text_YourMonIsAdorable:
text "Oh! Your #MON"
line "is adorable!"
cont "I wish I had one!"
done
UnknownText_0x1a81f2:
Text_TellMomIfLeaving:
text "Hi, <PLAY_G>!"
line "Leaving again?"
@@ -236,7 +236,7 @@ UnknownText_0x1a81f2:
cont "are leaving."
done
UnknownText_0x1a8236:
Text_CallMomOnGear:
text "Call your mom on"
line "your #GEAR to"
@@ -244,7 +244,7 @@ UnknownText_0x1a8236:
line "you're doing."
done
UnknownText_0x1a8274:
Text_ElmDiscoveredNewMon:
text "Yo, <PLAYER>!"
para "I hear PROF.ELM"
@@ -252,20 +252,20 @@ UnknownText_0x1a8274:
cont "new #MON."
done
UnknownText_0x1a82a6:
text $56
NewBarkTownRivalText1:
text "<......>"
para "So this is the"
line "famous ELM #MON"
cont "LAB…"
done
UnknownText_0x1a82cd:
NewBarkTownRivalText2:
text "…What are you"
line "staring at?"
done
UnknownText_0x1a82e8:
NewBarkTownSignText:
text "NEW BARK TOWN"
para "The Town Where the"
@@ -273,15 +273,15 @@ UnknownText_0x1a82e8:
cont "Beginning Blow"
done
UnknownText_0x1a8328:
PlayersHouseSignText:
text "<PLAYER>'s House"
done
UnknownText_0x1a8332:
ElmsLabSignText:
text "ELM #MON LAB"
done
UnknownText_0x1a8340:
ElmsHouseSignText:
text "ELM'S HOUSE"
done
@@ -298,8 +298,8 @@ NewBarkTown_MapEventHeader:
.XYTriggers:
db 2
xy_trigger 0, $8, $1, $0, UnknownScript_0x1a8016, $0, $0
xy_trigger 0, $9, $1, $0, UnknownScript_0x1a8041, $0, $0
xy_trigger 0, $8, $1, $0, NewBarkTown_TeacherStopsYouTrigger1, $0, $0
xy_trigger 0, $9, $1, $0, NewBarkTown_TeacherStopsYouTrigger2, $0, $0
.Signposts:
db 4
@@ -310,6 +310,6 @@ NewBarkTown_MapEventHeader:
.PersonEvents:
db 3
person_event SPRITE_TEACHER, 8, 6, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 1, -1, -1, 0, PERSONTYPE_SCRIPT, 0, TeacherScript_0x1a806f, -1
person_event SPRITE_FISHER, 9, 12, SPRITEMOVEDATA_WALK_UP_DOWN, 1, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, FisherScript_0x1a809b, -1
person_event SPRITE_SILVER, 2, 3, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, SilverScript_0x1a809e, EVENT_RIVAL_NEW_BARK_TOWN
person_event SPRITE_TEACHER, 8, 6, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 1, -1, -1, 0, PERSONTYPE_SCRIPT, 0, NewBarkTownTeacherScript, -1
person_event SPRITE_FISHER, 9, 12, SPRITEMOVEDATA_WALK_UP_DOWN, 1, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, NewBarkTownFisherScript, -1
person_event SPRITE_SILVER, 2, 3, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, NewBarkTownSilverScript, EVENT_RIVAL_NEW_BARK_TOWN