Comments distinguish "move effects" and "effect commands"
Effect command enums are used like constants, not macros
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@@ -1,6 +1,7 @@
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dw 0 ; padding
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BattleCommandPointers: ; 3fd28
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; entries correspond to constants/effect_command_constants.asm
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dw BattleCommand_CheckTurn ; 34084
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dw BattleCommand_CheckObedience ; 343db
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dw BattleCommand_UsedMoveText ; 34541
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