More constants, related to map objects

This commit is contained in:
Remy Oukaour
2018-01-18 15:58:55 -05:00
parent 3bf8325edd
commit 72c4f9e04a
2 changed files with 86 additions and 74 deletions

View File

@@ -3,6 +3,7 @@ MAP_N_A EQU -1
GROUP_NONE EQU 0
MAP_NONE EQU 0
; map header struct members (see data/maps/definitions.asm)
const_def
const MAPDEF_MAPDATA_BANK ; 0
@@ -67,6 +68,75 @@ const_value set 1
shift_const NORTH
; SpawnPoints indexes (see data/maps/spawn_points.asm)
const_value = -1
const SPAWN_N_A
const SPAWN_HOME
const SPAWN_DEBUG
; kanto
const SPAWN_PALLET
const SPAWN_VIRIDIAN
const SPAWN_PEWTER
const SPAWN_CERULEAN
const SPAWN_ROCK_TUNNEL
const SPAWN_VERMILION
const SPAWN_LAVENDER
const SPAWN_SAFFRON
const SPAWN_CELADON
const SPAWN_FUCHSIA
const SPAWN_CINNABAR
const SPAWN_INDIGO
; johto
const SPAWN_NEW_BARK
const SPAWN_CHERRYGROVE
const SPAWN_VIOLET
const SPAWN_UNION_CAVE
const SPAWN_AZALEA
const SPAWN_CIANWOOD
const SPAWN_GOLDENROD
const SPAWN_OLIVINE
const SPAWN_ECRUTEAK
const SPAWN_MAHOGANY
const SPAWN_LAKE
const SPAWN_BLACKTHORN
const SPAWN_MT_SILVER
const SPAWN_FAST_SHIP
NUM_SPAWNS EQU const_value
; outdoor sprite limits (see engine/overworld.asm)
MAX_OUTDOOR_SPRITES EQU 23
SPRITE_GFX_LIST_CAPACITY EQU $20
; map_object struct members (see macros/wram.asm)
const_def
const MAPOBJECT_OBJECT_STRUCT_ID ; 0
const MAPOBJECT_SPRITE ; 1
const MAPOBJECT_Y_COORD ; 2
const MAPOBJECT_X_COORD ; 3
const MAPOBJECT_MOVEMENT ; 4
const MAPOBJECT_RADIUS ; 5
const MAPOBJECT_HOUR ; 6
const MAPOBJECT_TIMEOFDAY ; 7
const MAPOBJECT_COLOR ; 8
const MAPOBJECT_RANGE ; 9
const MAPOBJECT_SCRIPT_POINTER ; a
const MAPOBJECT_POINTER_HI ; b
const MAPOBJECT_EVENT_FLAG ; c
const MAPOBJECT_FLAG_HI ; d
const MAPOBJECT_E ; unused
const MAPOBJECT_F ; unused
OBJECT_LENGTH EQU const_value
MAPOBJECT_SCREEN_HEIGHT EQU 11
MAPOBJECT_SCREEN_WIDTH EQU 12
; NPCs disappear if standing on tile $60-$7f or $e0-$ff,
; since those IDs are for text characters and textbox frames.
MAPOBJECT_VISIBLE_TILE_LIMIT EQU $60
; object_struct members (see macros/wram.asm)
const_def
const OBJECT_SPRITE ; 00
@@ -106,29 +176,6 @@ const_value set 1
OBJECT_STRUCT_LENGTH EQU 40
NUM_OBJECT_STRUCTS EQU 13 ; see ObjectStructs
; map_object struct members (see macros/wram.asm)
const_def
const MAPOBJECT_OBJECT_STRUCT_ID ; 0
const MAPOBJECT_SPRITE ; 1
const MAPOBJECT_Y_COORD ; 2
const MAPOBJECT_X_COORD ; 3
const MAPOBJECT_MOVEMENT ; 4
const MAPOBJECT_RADIUS ; 5
const MAPOBJECT_HOUR ; 6
const MAPOBJECT_TIMEOFDAY ; 7
const MAPOBJECT_COLOR ; 8
const MAPOBJECT_RANGE ; 9
const MAPOBJECT_SCRIPT_POINTER ; a
const MAPOBJECT_POINTER_HI ; b
const MAPOBJECT_EVENT_FLAG ; c
const MAPOBJECT_FLAG_HI ; d
const MAPOBJECT_E ; unused
const MAPOBJECT_F ; unused
OBJECT_LENGTH EQU const_value
MAPOBJECT_SCREEN_HEIGHT EQU 11
MAPOBJECT_SCREEN_WIDTH EQU 12
; object_struct OBJECT_FACING values
OW_DOWN EQU DOWN << 2
OW_UP EQU UP << 2
@@ -140,44 +187,3 @@ INVISIBLE EQU 0
FIXED_FACING EQU 2
SLIDING EQU 3
EMOTE_OBJECT EQU 7
; see engine/overworld.asm
MAX_OUTDOOR_SPRITES EQU 23
SPRITE_GFX_LIST_CAPACITY EQU $20
; SpawnPoints indexes (see data/maps/spawn_points.asm)
const_value = -1
const SPAWN_N_A
const SPAWN_HOME
const SPAWN_DEBUG
; kanto
const SPAWN_PALLET
const SPAWN_VIRIDIAN
const SPAWN_PEWTER
const SPAWN_CERULEAN
const SPAWN_ROCK_TUNNEL
const SPAWN_VERMILION
const SPAWN_LAVENDER
const SPAWN_SAFFRON
const SPAWN_CELADON
const SPAWN_FUCHSIA
const SPAWN_CINNABAR
const SPAWN_INDIGO
; johto
const SPAWN_NEW_BARK
const SPAWN_CHERRYGROVE
const SPAWN_VIOLET
const SPAWN_UNION_CAVE
const SPAWN_AZALEA
const SPAWN_CIANWOOD
const SPAWN_GOLDENROD
const SPAWN_OLIVINE
const SPAWN_ECRUTEAK
const SPAWN_MAHOGANY
const SPAWN_LAKE
const SPAWN_BLACKTHORN
const SPAWN_MT_SILVER
const SPAWN_FAST_SHIP
NUM_SPAWNS EQU const_value