Use constants for bit/set/res more

This commit is contained in:
Rangi
2018-04-05 11:44:02 -04:00
parent 99df17d571
commit 7307fc8dce
21 changed files with 140 additions and 97 deletions

View File

@@ -1,3 +1,11 @@
; BattleTransitionJumptable.Jumptable indexes
BATTLETRANSITION_CAVE EQU $01
BATTLETRANSITION_CAVE_STRONGER EQU $09
BATTLETRANSITION_NO_CAVE EQU $10
BATTLETRANSITION_NO_CAVE_STRONGER EQU $18
BATTLETRANSITION_FINISH EQU $20
BATTLETRANSITION_END EQU $80
DoBattleTransition: ; 8c20f
call .InitGFX
ld a, [rBGP]
@@ -14,7 +22,7 @@ DoBattleTransition: ; 8c20f
.loop
ld a, [wJumptableIndex]
bit 7, a
bit 7, a ; BATTLETRANSITION_END?
jr nz, .done
call BattleTransitionJumptable
call DelayFrame
@@ -145,13 +153,13 @@ INCBIN "gfx/overworld/trainer_battle_pokeball_tiles.2bpp"
BattleTransitionJumptable: ; 8c314
jumptable .dw, wJumptableIndex
jumptable .Jumptable, wJumptableIndex
; 8c323
.dw ; 8c323 (23:4323)
.Jumptable ; 8c323 (23:4323)
dw StartTrainerBattle_DetermineWhichAnimation ; 00
; Animation 1: cave
; BATTLETRANSITION_CAVE
dw StartTrainerBattle_LoadPokeBallGraphics ; 01
dw StartTrainerBattle_SetUpBGMap ; 02
dw StartTrainerBattle_Flash ; 03
@@ -161,7 +169,7 @@ BattleTransitionJumptable: ; 8c314
dw StartTrainerBattle_SetUpForWavyOutro ; 07
dw StartTrainerBattle_SineWave ; 08
; Animation 2: cave, stronger
; BATTLETRANSITION_CAVE_STRONGER
dw StartTrainerBattle_LoadPokeBallGraphics ; 09
dw StartTrainerBattle_SetUpBGMap ; 0a
dw StartTrainerBattle_Flash ; 0b
@@ -171,7 +179,7 @@ BattleTransitionJumptable: ; 8c314
; There is no setup for this one
dw StartTrainerBattle_ZoomToBlack ; 0f
; Animation 3: no cave
; BATTLETRANSITION_NO_CAVE
dw StartTrainerBattle_LoadPokeBallGraphics ; 10
dw StartTrainerBattle_SetUpBGMap ; 11
dw StartTrainerBattle_Flash ; 12
@@ -181,7 +189,7 @@ BattleTransitionJumptable: ; 8c314
dw StartTrainerBattle_SetUpForSpinOutro ; 16
dw StartTrainerBattle_SpinToBlack ; 17
; Animation 4: no cave, stronger
; BATTLETRANSITION_NO_CAVE_STRONGER
dw StartTrainerBattle_LoadPokeBallGraphics ; 18
dw StartTrainerBattle_SetUpBGMap ; 19
dw StartTrainerBattle_Flash ; 1a
@@ -191,9 +199,19 @@ BattleTransitionJumptable: ; 8c314
dw StartTrainerBattle_SetUpForRandomScatterOutro ; 1e
dw StartTrainerBattle_SpeckleToBlack ; 1f
; All animations jump to here.
; BATTLETRANSITION_FINISH
dw StartTrainerBattle_Finish ; 20
; transition animations
const_def
const TRANS_CAVE
const TRANS_CAVE_STRONGER
const TRANS_NO_CAVE
const TRANS_NO_CAVE_STRONGER
; transition animation bits
TRANS_STRONGER_F EQU 0 ; bit set in TRANS_CAVE_STRONGER and TRANS_NO_CAVE_STRONGER
TRANS_NO_CAVE_F EQU 1 ; bit set in TRANS_NO_CAVE and TRANS_NO_CAVE_STRONGER
StartTrainerBattle_DetermineWhichAnimation: ; 8c365 (23:4365)
; The screen flashes a different number of times depending on the level of
@@ -205,18 +223,18 @@ StartTrainerBattle_DetermineWhichAnimation: ; 8c365 (23:4365)
add 3
ld hl, wEnemyMonLevel
cp [hl]
jr nc, .okay
set 0, e
.okay
jr nc, .not_stronger
set TRANS_STRONGER_F, e
.not_stronger
ld a, [wEnvironment]
cp CAVE
jr z, .okay2
jr z, .cave
cp ENVIRONMENT_5
jr z, .okay2
jr z, .cave
cp DUNGEON
jr z, .okay2
set 1, e
.okay2
jr z, .cave
set TRANS_NO_CAVE_F, e
.cave
ld hl, .StartingPoints
add hl, de
ld a, [hl]
@@ -225,13 +243,16 @@ StartTrainerBattle_DetermineWhichAnimation: ; 8c365 (23:4365)
; 8c38f (23:438f)
.StartingPoints: ; 8c38f
db 1, 9
db 16, 24
; entries correspond to TRANS_* constants
db BATTLETRANSITION_CAVE
db BATTLETRANSITION_CAVE_STRONGER
db BATTLETRANSITION_NO_CAVE
db BATTLETRANSITION_NO_CAVE_STRONGER
; 8c393
StartTrainerBattle_Finish: ; 8c393 (23:4393)
call ClearSprites
ld a, $80
ld a, BATTLETRANSITION_END
ld [wJumptableIndex], a
ret
@@ -322,7 +343,7 @@ StartTrainerBattle_SineWave: ; 8c408 (23:4408)
ret
.end
ld a, $20
ld a, BATTLETRANSITION_FINISH
ld [wJumptableIndex], a
ret
@@ -394,7 +415,7 @@ endr
call DelayFrame
xor a
ld [hBGMapMode], a
ld a, $20
ld a, BATTLETRANSITION_FINISH
ld [wJumptableIndex], a
ret
; 8c490 (23:4490)
@@ -406,6 +427,10 @@ endr
const LOWER_LEFT
const LOWER_RIGHT
; quadrant bits
RIGHT_QUADRANT_F EQU 0 ; bit set in UPPER_RIGHT and LOWER_RIGHT
LOWER_QUADRANT_F EQU 1 ; bit set in LOWER_LEFT and LOWER_RIGHT
.spintable ; 8c490
spintable_entry: MACRO
db \1
@@ -451,7 +476,7 @@ ENDM
.loop1
ld [hl], $ff
ld a, [wcf65]
bit 0, a
bit RIGHT_QUADRANT_F, a
jr z, .leftside
inc hl
jr .okay1
@@ -462,7 +487,7 @@ ENDM
jr nz, .loop1
pop hl
ld a, [wcf65]
bit 1, a
bit LOWER_QUADRANT_F, a
ld bc, SCREEN_WIDTH
jr z, .upper
ld bc, -SCREEN_WIDTH
@@ -477,7 +502,7 @@ ENDM
ld c, a
.loop2
ld a, [wcf65]
bit 0, a
bit RIGHT_QUADRANT_F, a
jr z, .leftside2
dec hl
jr .okay2
@@ -530,7 +555,7 @@ StartTrainerBattle_SpeckleToBlack: ; 8c58f (23:458f)
call DelayFrame
xor a
ld [hBGMapMode], a
ld a, $20
ld a, BATTLETRANSITION_FINISH
ld [wJumptableIndex], a
ret
@@ -778,7 +803,7 @@ StartTrainerBattle_ZoomToBlack: ; 8c768 (23:4768)
jr .loop
.done
ld a, $20
ld a, BATTLETRANSITION_FINISH
ld [wJumptableIndex], a
ret
; 8c792 (23:4792)