Use constants for bit/set/res more
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@@ -5390,8 +5390,8 @@ INCLUDE "engine/battle/move_effects/teleport.asm"
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SetBattleDraw: ; 36804
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ld a, [wBattleResult]
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and $c0
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or $2
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and BATTLERESULT_BITMASK
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or DRAW
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ld [wBattleResult], a
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ret
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