Use constants for bit/set/res more
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@@ -1372,7 +1372,7 @@ Script_startbattle:
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call BufferScreen
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predef StartBattle
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ld a, [wBattleResult]
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and $3f
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and $ff ^ BATTLERESULT_BITMASK
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ld [wScriptVar], a
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ret
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@@ -1391,10 +1391,10 @@ Script_reloadmapafterbattle:
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ld hl, wBattleScriptFlags
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ld d, [hl]
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ld [hl], $0
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ld [hl], 0
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ld a, [wBattleResult]
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and $3f
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cp $1
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and $ff ^ BATTLERESULT_BITMASK
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cp LOSE
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jr nz, .notblackedout
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ld b, BANK(Script_BattleWhiteout)
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ld hl, Script_BattleWhiteout
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@@ -1408,7 +1408,7 @@ Script_reloadmapafterbattle:
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.was_wild
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ld a, [wBattleResult]
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bit 7, a
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bit BATTLERESULT_BOX_FULL, a
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jr z, .done
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ld b, BANK(Script_SpecialBillCall)
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ld de, Script_SpecialBillCall
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