Label some mobile addresses, and revise some comments
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@@ -30,7 +30,7 @@ Script_BattleRoomLoop:
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battletowertext BATTLETOWERTEXT_INTRO
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promptbutton
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closetext
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special BattleTowerBattle ; calls predef startbattle
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special BattleTowerBattle ; predef StartBattle
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special FadeOutPalettes
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reloadmap
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ifnotequal $0, Script_FailedBattleTowerChallenge
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@@ -365,7 +365,7 @@ Route36FruitTree:
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fruittree FRUITTREE_ROUTE_36
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SudowoodoShakeMovement:
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tree_shake ; shake
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tree_shake
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step_end
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WeirdTreeMovement_Flee:
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@@ -86,7 +86,7 @@ TinTower1F_MapScripts:
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pause 15
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setval RAIKOU
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special MonCheck
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iftrue .Next1 ; if player caught Raikou, he doesn't appear in Tin Tower
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iftrue .Next1 ; if player caught Raikou, it doesn't appear in Tin Tower
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applymovement TINTOWER1F_RAIKOU, TinTowerRaikouMovement1
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turnobject PLAYER, LEFT
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cry RAIKOU
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@@ -99,7 +99,7 @@ TinTower1F_MapScripts:
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.Next1:
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setval ENTEI
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special MonCheck
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iftrue .Next2 ; if player caught Entei, he doesn't appear in Tin Tower
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iftrue .Next2 ; if player caught Entei, it doesn't appear in Tin Tower
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applymovement TINTOWER1F_ENTEI, TinTowerEnteiMovement1
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turnobject PLAYER, RIGHT
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cry ENTEI
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