Label some mobile addresses, and revise some comments
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16
wram.asm
16
wram.asm
@@ -774,14 +774,17 @@ wOddEggName:: ds MON_NAME_LENGTH
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wOddEggOTName:: ds NAME_LENGTH
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NEXTU ; c608
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wc608:: ds 53
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wc608:: ds 16
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wc618:: ds 37
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wc63d:: ds 5
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wc642:: ds 5
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wc647:: ds 33
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wc647:: ds 1
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wc648:: ds 2
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wc64a:: ds 30
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wc668:: ds 32
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wc688:: ds 2
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wc68a:: ds 4
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ds 66
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wc68a:: ds 30
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wc6a8:: ds 40
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ENDU ; c6d0
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; This union spans 280 bytes from c6d0 to c7e8.
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@@ -2984,7 +2987,7 @@ SECTION "Pic Animations", WRAMX
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wTempTilemap::
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; 20x18 grid of 8x8 tiles
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ds SCREEN_WIDTH * SCREEN_HEIGHT ; $168 = 360
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ds SCREEN_WIDTH * SCREEN_HEIGHT
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; PokeAnim data
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wPokeAnimStruct::
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@@ -3024,7 +3027,8 @@ SECTION "Battle Tower RAM", WRAMX
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w3_d000:: ds 1 ; d000
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w3_d001:: ds 1
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w3_d002:: ds $7e
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w3_d002:: ds 16
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w3_d012:: ds $6e
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w3_d080:: ds 1
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w3_d081:: ds $f
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w3_d090:: ds $70
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