PanicResetClock -> ClearClock
Funky name that only exists based on what it's used for, not so much what it is.
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@@ -14,6 +14,7 @@ ClearJoypad::
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ret
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Joypad::
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; This is called automatically every frame in VBlank.
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; Read the joypad register and translate it to something more
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; workable for use in-game. There are 8 buttons, so we can use
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; one byte to contain all player input.
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