Merge branch 'master' of https://github.com/pret/pokecrystal
This commit is contained in:
@@ -128,13 +128,13 @@ DoPlayerMovement:: ; 80000
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.not_whirlpool
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and $f0
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cp $30 ; moving water
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cp HI_NYBBLE_CURRENT
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jr z, .water
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cp $40 ; moving land 1
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cp HI_NYBBLE_WALK
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jr z, .land1
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cp $50 ; moving land 2
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cp HI_NYBBLE_WALK_ALT
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jr z, .land2
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cp $70 ; warps
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cp HI_NYBBLE_WARPS
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jr z, .warps
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jr .no_walk
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@@ -150,10 +150,10 @@ DoPlayerMovement:: ; 80000
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jr .continue_walk
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.water_table
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db RIGHT
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db LEFT
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db UP
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db DOWN
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db RIGHT ; COLL_WATERFALL_RIGHT
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db LEFT ; COLL_WATERFALL_LEFT
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db UP ; COLL_WATERFALL_UP
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db DOWN ; COLL_WATERFALL
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.land1
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ld a, c
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@@ -169,14 +169,14 @@ DoPlayerMovement:: ; 80000
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jr .continue_walk
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.land1_table
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db STANDING
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db RIGHT
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db LEFT
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db UP
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db DOWN
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db STANDING
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db STANDING
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db STANDING
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db STANDING ; COLL_BRAKE
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db RIGHT ; COLL_WALK_RIGHT
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db LEFT ; COLL_WALK_LEFT
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db UP ; COLL_WALK_UP
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db DOWN ; COLL_WALK_DOWN
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db STANDING ; COLL_BRAKE_45
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db STANDING ; COLL_BRAKE_46
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db STANDING ; COLL_BRAKE_47
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.land2
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ld a, c
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@@ -192,24 +192,24 @@ DoPlayerMovement:: ; 80000
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jr .continue_walk
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.land2_table
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db RIGHT
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db LEFT
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db UP
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db DOWN
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db STANDING
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db STANDING
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db STANDING
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db STANDING
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db RIGHT ; COLL_WALK_RIGHT_ALT
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db LEFT ; COLL_WALK_LEFT_ALT
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db UP ; COLL_WALK_UP_ALT
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db DOWN ; COLL_WALK_DOWN_ALT
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db STANDING ; COLL_BRAKE_ALT
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db STANDING ; COLL_BRAKE_55
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db STANDING ; COLL_BRAKE_56
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db STANDING ; COLL_BRAKE_57
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.warps
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ld a, c
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cp $71 ; door
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cp COLL_DOOR
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jr z, .down
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cp $79
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cp COLL_DOOR_79
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jr z, .down
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cp $7a ; stairs
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cp COLL_STAIRCASE
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jr z, .down
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cp $7b ; cave
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cp COLL_CAVE
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jr nz, .no_walk
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.down
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@@ -365,7 +365,7 @@ DoPlayerMovement:: ; 80000
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ld a, [PlayerStandingTile]
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ld e, a
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and $f0
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cp $a0 ; ledge
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cp HI_NYBBLE_LEDGES
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jr nz, .DontJump
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ld a, e
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@@ -391,14 +391,14 @@ DoPlayerMovement:: ; 80000
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ret
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.data_8021e
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db FACE_RIGHT
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db FACE_LEFT
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db FACE_UP
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db FACE_DOWN
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db FACE_RIGHT | FACE_DOWN
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db FACE_DOWN | FACE_LEFT
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db FACE_UP | FACE_RIGHT
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db FACE_UP | FACE_LEFT
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db FACE_RIGHT ; COLL_HOP_RIGHT
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db FACE_LEFT ; COLL_HOP_LEFT
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db FACE_UP ; COLL_HOP_UP
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db FACE_DOWN ; COLL_HOP_DOWN
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db FACE_RIGHT | FACE_DOWN ; COLL_HOP_DOWN_RIGHT
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db FACE_DOWN | FACE_LEFT ; COLL_HOP_DOWN_LEFT
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db FACE_UP | FACE_RIGHT ; COLL_HOP_UP_RIGHT
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db FACE_UP | FACE_LEFT ; COLL_HOP_UP_LEFT
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; 80226
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.CheckWarp: ; 80226
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@@ -443,7 +443,10 @@ DoPlayerMovement:: ; 80000
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ret
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.EdgeWarps:
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db $70, $78, $76, $7e
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db COLL_WARP_CARPET_DOWN
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db COLL_WARP_CARPET_UP
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db COLL_WARP_CARPET_LEFT
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db COLL_WARP_CARPET_RIGHT
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; 8025f
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.DoStep:
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@@ -759,7 +762,7 @@ DoPlayerMovement:: ; 80000
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; Return 0 if tile a is land. Otherwise, return carry.
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call GetTileCollision
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and a ; land
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and a ; LANDTILE?
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ret z
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scf
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ret
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@@ -774,7 +777,7 @@ DoPlayerMovement:: ; 80000
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jr z, .Water
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; Can walk back onto land from water.
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and a
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and a ; LANDTILE?
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jr z, .Land
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jr .Neither
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@@ -1,12 +1,12 @@
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CheckWarpCollision:: ; 1499a
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; Is this tile a warp?
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ld a, [PlayerStandingTile]
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cp $60
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cp COLL_PIT
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jr z, .warp
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cp $68
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cp COLL_PIT_68
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jr z, .warp
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and $f0
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cp $70
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cp HI_NYBBLE_WARPS
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jr z, .warp
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and a
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ret
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@@ -20,13 +20,13 @@ CheckDirectionalWarp:: ; 149af
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; If this is a directional warp, clear carry (press the designated button to warp).
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; Else, set carry (immediate warp).
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ld a, [PlayerStandingTile]
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cp $70 ; Warp on down
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cp COLL_WARP_CARPET_DOWN
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jr z, .directional
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cp $76 ; Warp on left
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cp COLL_WARP_CARPET_LEFT
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jr z, .directional
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cp $78 ; Warp on up
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cp COLL_WARP_CARPET_UP
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jr z, .directional
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cp $7e ; Warp on right
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cp COLL_WARP_CARPET_RIGHT
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jr z, .directional
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scf
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ret
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@@ -45,15 +45,15 @@ CheckWarpFacingDown: ; 149c6
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; 149d3
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.blocks ; 149d3
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db $71 ; door
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db $79
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db $7a ; stairs
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db $73
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db $7b ; cave entrance
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db $74
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db $7c ; warp pad
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db $75
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db $7d
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db COLL_DOOR
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db COLL_DOOR_79
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db COLL_STAIRCASE
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db COLL_STAIRCASE_73
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db COLL_CAVE
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db COLL_CAVE_74
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db COLL_WARP_PANEL
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db COLL_DOOR_75
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db COLL_DOOR_7D
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db -1
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; 149dd
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@@ -66,16 +66,16 @@ CheckGrassCollision:: ; 149dd
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; 149ea
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.blocks ; 149ea
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db $08
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db $18 ; tall grass
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db $14 ; tall grass
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db $28
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db $29
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db $48
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db $49
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db $4a
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db $4b
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db $4c
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db COLL_CUT_08
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db COLL_TALL_GRASS
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db COLL_LONG_GRASS
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db COLL_CUT_28
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db COLL_WATER
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db COLL_GRASS_48
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db COLL_GRASS_49
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db COLL_GRASS_4A
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db COLL_GRASS_4B
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db COLL_GRASS_4C
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db -1
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; 149f5
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@@ -88,22 +88,22 @@ CheckCutCollision: ; 149f5
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; 14a00
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.blocks ; 14a00
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db $12 ; cut tree
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db $1a ; cut tree
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db $10 ; tall grass
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db $18 ; tall grass
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db $14 ; tall grass
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db $1c ; tall grass
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db COLL_CUT_TREE
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db COLL_CUT_TREE_1A
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db COLL_TALL_GRASS_10
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db COLL_TALL_GRASS
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db COLL_LONG_GRASS
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db COLL_LONG_GRASS_1C
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db -1
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; 14a07
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GetWarpSFX:: ; 14a07
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ld a, [PlayerStandingTile]
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ld de, SFX_ENTER_DOOR
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cp $71 ; door
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cp COLL_DOOR
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ret z
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ld de, SFX_WARP_TO
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cp $7c ; warp pad
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cp COLL_WARP_PANEL
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ret z
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ld de, SFX_EXIT_BUILDING
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ret
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