Better label 2D menu data
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@@ -1141,7 +1141,7 @@ EvoStoneEffect:
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cp EVERSTONE
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jr z, .NoEffect
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ld a, $1
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ld a, TRUE
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ld [wForceEvolution], a
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farcall EvolvePokemon
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@@ -811,8 +811,8 @@ ChooseMoveToDelete:
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.ChooseMoveToDelete
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call SetUpMoveScreenBG
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ld de, DeleteMoveScreenAttrs
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call SetMenuAttributes
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ld de, DeleteMoveScreen2DMenuData
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call Load2DMenuData
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call SetUpMoveList
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ld hl, w2DMenuFlags1
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set 6, [hl]
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@@ -848,12 +848,12 @@ ChooseMoveToDelete:
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pop af
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ret
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DeleteMoveScreenAttrs:
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db 3, 1
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db 3, 1
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db $40, $00
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dn 2, 0
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db D_UP | D_DOWN | A_BUTTON | B_BUTTON
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DeleteMoveScreen2DMenuData:
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db 3, 1 ; cursor start y, x
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db 3, 1 ; rows, columns
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db $40, $00 ; flags
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dn 2, 0 ; cursor offset
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db D_UP | D_DOWN | A_BUTTON | B_BUTTON ; accepted buttons
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ManagePokemonMoves:
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ld a, [wCurPartySpecies]
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@@ -878,8 +878,8 @@ MoveScreenLoop:
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ld [wPartyMenuCursor], a
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call SetUpMoveScreenBG
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call PlaceMoveScreenArrows
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ld de, MoveScreenAttributes
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call SetMenuAttributes
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ld de, MoveScreen2DMenuData
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call Load2DMenuData
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.loop
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call SetUpMoveList
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ld hl, w2DMenuFlags1
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@@ -1077,12 +1077,12 @@ MoveScreenLoop:
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call ClearSprites
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jp ClearTilemap
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MoveScreenAttributes:
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db 3, 1
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db 3, 1
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db $40, $00
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dn 2, 0
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db D_UP | D_DOWN | D_LEFT | D_RIGHT | A_BUTTON | B_BUTTON
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MoveScreen2DMenuData:
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db 3, 1 ; cursor start y, x
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db 3, 1 ; rows, columns
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db $40, $00 ; flags
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dn 2, 0 ; cursor offsets
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db D_UP | D_DOWN | D_LEFT | D_RIGHT | A_BUTTON | B_BUTTON ; accepted buttons
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String_MoveWhere:
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db "Where?@"
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@@ -612,8 +612,8 @@ InitPartyMenuWithCancel:
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; with cancel
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xor a
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ld [wSwitchMon], a
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ld de, PartyMenuAttributes
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call SetMenuAttributes
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ld de, PartyMenu2DMenuData
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call Load2DMenuData
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ld a, [wPartyCount]
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inc a
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ld [w2DMenuNumRows], a ; list length
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@@ -637,8 +637,8 @@ InitPartyMenuWithCancel:
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InitPartyMenuNoCancel:
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; no cancel
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ld de, PartyMenuAttributes
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call SetMenuAttributes
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ld de, PartyMenu2DMenuData
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call Load2DMenuData
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ld a, [wPartyCount]
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ld [w2DMenuNumRows], a ; list length
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ld b, a
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@@ -656,20 +656,12 @@ InitPartyMenuNoCancel:
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ld [wMenuJoypadFilter], a
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ret
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PartyMenuAttributes:
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; cursor y
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; cursor x
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; num rows
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; num cols
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; bit 6: animate sprites bit 5: wrap around
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; ?
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; distance between items (hi: y, lo: x)
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; allowed buttons (mask)
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db 1, 0
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db 0, 1
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db $60, $00
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dn 2, 0
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db 0
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PartyMenu2DMenuData:
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db 1, 0 ; cursor start y, x
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db 0, 1 ; rows, columns
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db $60, $00 ; flags
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dn 2, 0 ; cursor offset
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db 0 ; accepted buttons
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PartyMenuSelect:
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; sets carry if exitted menu.
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