Use and define more WRAM constants
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@@ -2,11 +2,11 @@ _HandlePlayerStep::
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ld a, [wPlayerStepFlags]
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and a
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ret z
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bit 7, a ; starting step
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bit PLAYERSTEP_START_F, a
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jr nz, .update_overworld_map
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bit 6, a ; finishing step
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bit PLAYERSTEP_STOP_F, a
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jr nz, .update_player_coords
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bit 5, a ; ongoing step
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bit PLAYERSTEP_CONTINUE_F, a
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jr nz, .finish
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ret
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