Document more sprite anim data

This commit is contained in:
Remy Oukaour
2018-01-02 12:25:13 -05:00
parent be2aeedcf0
commit 7ad8ea13c9
8 changed files with 801 additions and 801 deletions

View File

@@ -9,7 +9,7 @@ SpriteAnimFrameData: ; 8d6e6
dw .Frameset_PartyMonWithItemFast
dw .Frameset_GSTitleTrail
dw .Frameset_TextEntryCursor
dw .Frameset_09
dw .Frameset_Unused09
dw .Frameset_GameFreakLogo
dw .Frameset_GSIntroStar
dw .Frameset_GSIntroSparkle
@@ -28,31 +28,31 @@ SpriteAnimFrameData: ; 8d6e6
dw .Frameset_EvolutionBallOfLight
dw .Frameset_RadioTuningKnob
dw .Frameset_MagnetTrainRed
dw .Frameset_1c
dw .Frameset_Unused1C
dw .Frameset_Leaf
dw .Frameset_CutTree
dw .Frameset_EggCrack
dw .Frameset_EggHatch
dw .Frameset_21
dw .Frameset_22
dw .Frameset_23
dw .Frameset_24
dw .Frameset_Unused21
dw .Frameset_Unused22
dw .Frameset_Unused23
dw .Frameset_GSIntroHoOh
dw .Frameset_HeadbuttTree
dw .Frameset_26
dw .Frameset_27
dw .Frameset_28
dw .Frameset_29
dw .Frameset_2a
dw .Frameset_2b
dw .Frameset_2c
dw .Frameset_EZChatCursor0
dw .Frameset_EZChatCursor1
dw .Frameset_EZChatCursor2
dw .Frameset_EZChatCursor3
dw .Frameset_EZChatCursor4
dw .Frameset_EZChatCursor5
dw .Frameset_EZChatCursor6
dw .Frameset_BlueWalk
dw .Frameset_MagnetTrainBlue
dw .Frameset_MobileTradeSentBall
dw .Frameset_MobileTradeOTBall
dw .Frameset_ForMobile22
dw .Frameset_ForMobile23
dw .Frameset_ForMobile24
dw .Frameset_ForMobile25
dw .Frameset_MobileTradeCableBulge
dw .Frameset_MobileTradeSentPulse
dw .Frameset_MobileTradeOTPulse
dw .Frameset_MobileTradePing
dw .Frameset_IntroSuicune
dw .Frameset_IntroSuicune2
dw .Frameset_IntroPichu
@@ -133,8 +133,8 @@ SpriteAnimFrameData: ; 8d6e6
dorepeat 1
dorestart
.Frameset_09:
frame SPRITE_ANIM_OAMSET_FOR_FRAMESET_09, 1
.Frameset_Unused09:
frame SPRITE_ANIM_OAMSET_FOR_UNUSED_09, 1
dorepeat 1
dorestart
@@ -216,8 +216,8 @@ SpriteAnimFrameData: ; 8d6e6
delanim
.Frameset_TradeTubeBulge:
frame SPRITE_ANIM_OAMSET_35, 3
frame SPRITE_ANIM_OAMSET_36, 3
frame SPRITE_ANIM_OAMSET_TRADE_TUBE_BULGE_1, 3
frame SPRITE_ANIM_OAMSET_TRADE_TUBE_BULGE_2, 3
dorestart
.Frameset_TrademonIcon:
@@ -247,49 +247,49 @@ SpriteAnimFrameData: ; 8d6e6
dorestart
; XXX
frame SPRITE_ANIM_OAMSET_43, 8
frame SPRITE_ANIM_OAMSET_44, 8
frame SPRITE_ANIM_OAMSET_UNUSED_43, 8
frame SPRITE_ANIM_OAMSET_UNUSED_44, 8
dorestart
; XXX
frame SPRITE_ANIM_OAMSET_45, 8
frame SPRITE_ANIM_OAMSET_46, 8
frame SPRITE_ANIM_OAMSET_UNUSED_45, 8
frame SPRITE_ANIM_OAMSET_UNUSED_46, 8
dorestart
; XXX
frame SPRITE_ANIM_OAMSET_47, 8
frame SPRITE_ANIM_OAMSET_48, 8
frame SPRITE_ANIM_OAMSET_UNUSED_47, 8
frame SPRITE_ANIM_OAMSET_UNUSED_48, 8
dorestart
; XXX
frame SPRITE_ANIM_OAMSET_49, 1
frame SPRITE_ANIM_OAMSET_49, 1, OAM_X_FLIP
frame SPRITE_ANIM_OAMSET_49, 1, OAM_X_FLIP, OAM_Y_FLIP
frame SPRITE_ANIM_OAMSET_49, 1, OAM_Y_FLIP
frame SPRITE_ANIM_OAMSET_UNUSED_49, 1
frame SPRITE_ANIM_OAMSET_UNUSED_49, 1, OAM_X_FLIP
frame SPRITE_ANIM_OAMSET_UNUSED_49, 1, OAM_X_FLIP, OAM_Y_FLIP
frame SPRITE_ANIM_OAMSET_UNUSED_49, 1, OAM_Y_FLIP
dorestart
; XXX
frame SPRITE_ANIM_OAMSET_4A, 32
frame SPRITE_ANIM_OAMSET_UNUSED_4A, 32
endanim
; XXX
frame SPRITE_ANIM_OAMSET_4B, 32
frame SPRITE_ANIM_OAMSET_UNUSED_4B, 32
endanim
; XXX
frame SPRITE_ANIM_OAMSET_4C, 32
frame SPRITE_ANIM_OAMSET_UNUSED_4C, 32
endanim
; XXX
frame SPRITE_ANIM_OAMSET_4D, 32
frame SPRITE_ANIM_OAMSET_UNUSED_4D, 32
endanim
; XXX
frame SPRITE_ANIM_OAMSET_4E, 3
frame SPRITE_ANIM_OAMSET_UNUSED_4E, 3
dorepeat 3
dorestart
.Frameset_1c:
.Frameset_Unused1C:
dorepeat 32
endanim
@@ -311,28 +311,28 @@ SpriteAnimFrameData: ; 8d6e6
endanim
.Frameset_EggHatch:
frame SPRITE_ANIM_OAMSET_55, 32
frame SPRITE_ANIM_OAMSET_EGG_HATCH, 32
endanim
.Frameset_21:
frame SPRITE_ANIM_OAMSET_55, 32, OAM_X_FLIP
.Frameset_Unused21:
frame SPRITE_ANIM_OAMSET_EGG_HATCH, 32, OAM_X_FLIP
endanim
.Frameset_22:
frame SPRITE_ANIM_OAMSET_55, 32, OAM_Y_FLIP
.Frameset_Unused22:
frame SPRITE_ANIM_OAMSET_EGG_HATCH, 32, OAM_Y_FLIP
endanim
.Frameset_23:
frame SPRITE_ANIM_OAMSET_55, 32, OAM_X_FLIP, OAM_Y_FLIP
.Frameset_Unused23:
frame SPRITE_ANIM_OAMSET_EGG_HATCH, 32, OAM_X_FLIP, OAM_Y_FLIP
endanim
.Frameset_24:
frame SPRITE_ANIM_OAMSET_56, 10
frame SPRITE_ANIM_OAMSET_57, 9
frame SPRITE_ANIM_OAMSET_58, 10
frame SPRITE_ANIM_OAMSET_59, 10
frame SPRITE_ANIM_OAMSET_58, 9
frame SPRITE_ANIM_OAMSET_5A, 10
.Frameset_GSIntroHoOh:
frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_1, 10
frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_2, 9
frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_3, 10
frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_4, 10
frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_3, 9
frame SPRITE_ANIM_OAMSET_GS_INTRO_HO_OH_5, 10
dorestart
.Frameset_HeadbuttTree:
@@ -342,32 +342,32 @@ SpriteAnimFrameData: ; 8d6e6
frame SPRITE_ANIM_OAMSET_HEADBUTT_TREE_2, 2, OAM_X_FLIP
dorestart
.Frameset_26:
frame SPRITE_ANIM_OAMSET_5C, 2
.Frameset_EZChatCursor0:
frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_1, 2
endanim
.Frameset_27:
frame SPRITE_ANIM_OAMSET_5D, 2
.Frameset_EZChatCursor1:
frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_2, 2
endanim
.Frameset_28:
frame SPRITE_ANIM_OAMSET_5E, 2
.Frameset_EZChatCursor2:
frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_3, 2
endanim
.Frameset_29:
frame SPRITE_ANIM_OAMSET_5F, 2
.Frameset_EZChatCursor3:
frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_4, 2
endanim
.Frameset_2a:
frame SPRITE_ANIM_OAMSET_60, 2
.Frameset_EZChatCursor4:
frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_5, 2
endanim
.Frameset_2b:
frame SPRITE_ANIM_OAMSET_61, 2
.Frameset_EZChatCursor5:
frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_6, 2
endanim
.Frameset_2c:
frame SPRITE_ANIM_OAMSET_62, 2
.Frameset_EZChatCursor6:
frame SPRITE_ANIM_OAMSET_EZCHAT_CURSOR_7, 2
endanim
.Frameset_MobileTradeSentBall:
@@ -406,23 +406,23 @@ SpriteAnimFrameData: ; 8d6e6
frame SPRITE_ANIM_OAMSET_TRADE_POOF_3, 3
delanim
.Frameset_ForMobile22:
frame SPRITE_ANIM_OAMSET_FOR_MOBILE_22_1, 3
frame SPRITE_ANIM_OAMSET_FOR_MOBILE_22_2, 3
.Frameset_MobileTradeCableBulge:
frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_CABLE_BULGE_1, 3
frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_CABLE_BULGE_2, 3
dorestart
.Frameset_ForMobile23:
frame SPRITE_ANIM_OAMSET_FOR_MOBILE_23, 3
.Frameset_MobileTradeSentPulse:
frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_SENT_PULSE, 3
endanim
.Frameset_ForMobile24:
frame SPRITE_ANIM_OAMSET_FOR_MOBILE_24, 3
.Frameset_MobileTradeOTPulse:
frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_OT_PULSE, 3
endanim
.Frameset_ForMobile25:
frame SPRITE_ANIM_OAMSET_FOR_MOBILE_25_1, 2
frame SPRITE_ANIM_OAMSET_FOR_MOBILE_25_2, 2
frame SPRITE_ANIM_OAMSET_FOR_MOBILE_25_3, 2
.Frameset_MobileTradePing:
frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_1, 2
frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_2, 2
frame SPRITE_ANIM_OAMSET_MOBILE_TRADE_PING_3, 2
delanim
.Frameset_IntroSuicune: