Avoid "+- 1" at every maskbits
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@@ -6031,7 +6031,7 @@ ParseEnemyAction: ; 3e7c1
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.loop2
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ld hl, EnemyMonMoves
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call BattleRandom
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maskbits NUM_MOVES +- 1
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maskbits NUM_MOVES
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ld c, a
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ld b, 0
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add hl, bc
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