Uppercase MACRO and EQU(S) according to the style guide
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@@ -828,7 +828,7 @@ StartTrainerBattle_ZoomToBlack: ; 8c768 (23:4768)
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; 8c792 (23:4792)
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.boxes ; 8c792
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zoombox: macro
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zoombox: MACRO
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; width, height, start y, start x
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db \1, \2
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dwcoord \3, \4
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@@ -56,7 +56,7 @@ pokeanim: MACRO
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rept _NARG
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; Workaround for a bug where macro args can't come after the start of a symbol
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if !def(\1_POKEANIM)
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\1_POKEANIM equs "PokeAnim_\1_"
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\1_POKEANIM EQUS "PokeAnim_\1_"
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endc
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db (\1_POKEANIM - PokeAnim_SetupCommands) / 2
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shift
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@@ -142,7 +142,7 @@ SetUpPokeAnim: ; d00b4
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; d00da
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PokeAnim_SetupCommands: ; d00da
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setup_command: macro
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setup_command: MACRO
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\1_: dw \1
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endm
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setup_command PokeAnim_Finish
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@@ -114,7 +114,7 @@ InitUnownPuzzlePiecePositions: ; e124e
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; e126d
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.PuzzlePieceInitialPositions: ; e126d
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initpuzcoord: macro
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initpuzcoord: MACRO
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rept _NARG / 2
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db \1 puzcoord \2
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shift
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@@ -599,7 +599,7 @@ RedrawUnownPuzzlePieces: ; e14d9
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UnownPuzzleCoordData: ; e1559
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puzzle_coords: macro
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puzzle_coords: MACRO
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dbpixel \1, \2, \3, \4
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dwcoord \5, \6
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db \7, \8
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