Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present)
engine/routines/ stores isolated out-of-context routines as individual files. It might be preferable later to append them to their related engine/ files in unique little SECTIONs, relying on the linkerscript to place them appropriately; or some other organization method. In the meantime, they're now easily findable apart from main.asm's other content.
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54
engine/routines/initlist.asm
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54
engine/routines/initlist.asm
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InitList: ; 50db9
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ld a, [wInitListType]
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cp INIT_ENEMYOT_LIST
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jr nz, .check_party_ot_name
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ld hl, OTPartyCount
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ld de, OTPartyMonOT
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ld a, ENEMY_OT_NAME
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jr .done
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.check_party_ot_name
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cp INIT_PLAYEROT_LIST
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jr nz, .check_mon_name
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ld hl, PartyCount
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ld de, PartyMonOT
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ld a, PARTY_OT_NAME
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jr .done
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.check_mon_name
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cp INIT_MON_LIST
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jr nz, .check_item_name
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ld hl, CurMart
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ld de, PokemonNames
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ld a, PKMN_NAME
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jr .done
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.check_item_name
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cp INIT_BAG_ITEM_LIST
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jr nz, .check_ob_item_name
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ld hl, NumItems
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ld de, ItemNames
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ld a, ITEM_NAME
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jr .done
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.check_ob_item_name
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ld hl, CurMart
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ld de, ItemNames
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ld a, ITEM_NAME
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.done
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ld [wNamedObjectTypeBuffer], a
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ld a, l
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ld [wListPointer], a
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ld a, h
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ld [wListPointer + 1], a
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ld a, e
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ld [wUnusedD102], a
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ld a, d
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ld [wUnusedD102 + 1], a
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ld bc, ItemAttributes
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ld a, c
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ld [wItemAttributesPtr], a
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ld a, b
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ld [wItemAttributesPtr + 1], a
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ret
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