Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present)
engine/routines/ stores isolated out-of-context routines as individual files. It might be preferable later to append them to their related engine/ files in unique little SECTIONs, relying on the linkerscript to place them appropriately; or some other organization method. In the meantime, they're now easily findable apart from main.asm's other content.
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52
engine/routines/newpokedexentry.asm
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52
engine/routines/newpokedexentry.asm
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@@ -0,0 +1,52 @@
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NewPokedexEntry: ; fb877
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ld a, [hMapAnims]
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push af
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xor a
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ld [hMapAnims], a
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call LowVolume
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call ClearBGPalettes
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call ClearTileMap
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call UpdateSprites
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call ClearSprites
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ld a, [wPokedexStatus]
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push af
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ld a, [hSCX]
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add $5
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ld [hSCX], a
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xor a
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ld [wPokedexStatus], a
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farcall _NewPokedexEntry
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call WaitPressAorB_BlinkCursor
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ld a, $1
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ld [wPokedexStatus], a
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farcall DisplayDexEntry
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call WaitPressAorB_BlinkCursor
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pop af
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ld [wPokedexStatus], a
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call MaxVolume
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call RotateThreePalettesRight
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ld a, [hSCX]
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add -5 ; 251 ; NUM_POKEMON
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ld [hSCX], a
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call .ReturnFromDexRegistration
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pop af
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ld [hMapAnims], a
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ret
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; fb8c8
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.ReturnFromDexRegistration: ; fb8c8
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call ClearTileMap
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call LoadFontsExtra
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call LoadStandardFont
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farcall Pokedex_PlaceFrontpicTopLeftCorner
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call WaitBGMap2
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farcall GetEnemyMonDVs
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ld a, [hli]
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ld [TempMonDVs], a
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ld a, [hl]
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ld [TempMonDVs + 1], a
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ld b, SCGB_TRAINER_OR_MON_FRONTPIC_PALS
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call GetSGBLayout
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call SetPalettes
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ret
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; fb8f1
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