Remove all code from main.asm (some labeled INCBINs, like out-of-context graphics, are still present)
engine/routines/ stores isolated out-of-context routines as individual files. It might be preferable later to append them to their related engine/ files in unique little SECTIONs, relying on the linkerscript to place them appropriately; or some other organization method. In the meantime, they're now easily findable apart from main.asm's other content.
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31
engine/routines/playslowcry.asm
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31
engine/routines/playslowcry.asm
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@@ -0,0 +1,31 @@
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PlaySlowCry: ; fb841
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ld a, [ScriptVar]
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call LoadCryHeader
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jr c, .done
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ld hl, CryPitch
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ld a, [hli]
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ld h, [hl]
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ld l, a
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ld bc, -$140
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add hl, bc
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ld a, l
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ld [CryPitch], a
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ld a, h
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ld [CryPitch + 1], a
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ld hl, CryLength
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ld a, [hli]
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ld h, [hl]
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ld l, a
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ld bc, $60
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add hl, bc
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ld a, l
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ld [CryLength], a
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ld a, h
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ld [CryLength + 1], a
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farcall _PlayCryHeader
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call WaitSFX
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.done
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ret
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; fb877
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