more accurate script names: refreshscreen -> reanchormap, and reloadmappart -> refreshmap (#1078)
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@@ -105,7 +105,7 @@ BurnedTowerRivalBattleScript:
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playsound SFX_ENTER_DOOR
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waitsfx
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changeblock 10, 8, $25 ; hole
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reloadmappart
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refreshmap
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pause 15
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applymovement PLAYER, BurnedTower1FMovement_PlayerStartsToFall
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playsound SFX_KINESIS
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