more accurate script names: refreshscreen -> reanchormap, and reloadmappart -> refreshmap (#1078)
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@@ -43,7 +43,7 @@ RuinsOfAlphKabutoChamberWallOpenScript:
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pause 30
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playsound SFX_STRENGTH
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changeblock 4, 0, $30 ; open wall
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reloadmappart
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refreshmap
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earthquake 50
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setscene SCENE_RUINSOFALPHKABUTOCHAMBER_NOOP
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closetext
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@@ -53,7 +53,7 @@ RuinsOfAlphKabutoChamberReceptionistScript:
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jumptextfaceplayer RuinsOfAlphKabutoChamberReceptionistText
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RuinsOfAlphKabutoChamberPuzzle:
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refreshscreen
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reanchormap
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setval UNOWNPUZZLE_KABUTO
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special UnownPuzzle
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closetext
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@@ -70,7 +70,7 @@ RuinsOfAlphKabutoChamberPuzzle:
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showemote EMOTE_SHOCK, PLAYER, 15
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changeblock 2, 2, $18 ; left hole
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changeblock 4, 2, $19 ; right hole
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reloadmappart
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refreshmap
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playsound SFX_STRENGTH
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earthquake 80
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applymovement PLAYER, RuinsOfAlphKabutoChamberSkyfallTopMovement
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