underground switches, town map

This commit is contained in:
PikalaxALT
2015-12-09 11:38:40 -05:00
parent 5b7fc7b0fa
commit 7f68db68ad
42 changed files with 1655 additions and 1603 deletions

View File

@@ -7,76 +7,76 @@ TrainerHouseB1F_MapScriptHeader:
db 1
; triggers
dw UnknownScript_0x9b38a, 0
dw Trigger0, 0
.MapCallbacks:
db 0
UnknownScript_0x9b38a:
Trigger0:
end
UnknownScript_0x9b38b:
TrainerHouseReceptionistScript:
spriteface PLAYER, UP
loadfont
checkflag ENGINE_FOUGHT_IN_TRAINER_HALL_TODAY
iftrue UnknownScript_0x9b3f7
writetext UnknownText_0x9b420
iftrue .FoughtTooManyTimes
writetext TrainerHouseB1FIntroText
buttonsound
special SpecialTrainerHouse
iffalse UnknownScript_0x9b3a6
iffalse .GetCal3Name
trainertotext CAL, CAL2, $0
jump UnknownScript_0x9b3aa
jump .GotName
UnknownScript_0x9b3a6:
.GetCal3Name:
trainertotext CAL, CAL3, $0
UnknownScript_0x9b3aa:
writetext UnknownText_0x9b46a
.GotName:
writetext TrainerHouseB1FYourOpponentIsText
buttonsound
writetext UnknownText_0x9b487
writetext TrainerHouseB1FAskWantToBattleText
yesorno
iffalse UnknownScript_0x9b3ed
iffalse .Declined
setflag ENGINE_FOUGHT_IN_TRAINER_HALL_TODAY
writetext UnknownText_0x9b4a2
writetext TrainerHouseB1FGoRightInText
waitbutton
closetext
applymovement PLAYER, MovementData_0x9b401
applymovement PLAYER, Movement_EnterTrainerHouseBattleRoom
loadfont
writetext UnknownText_0x9b587
writetext TrainerHouseB1FCalBeforeText
waitbutton
closetext
special SpecialTrainerHouse
iffalse UnknownScript_0x9b3dc
winlosstext UnknownText_0x9b578, 0
setlasttalked $3
iffalse .NoSpecialBattle
winlosstext TrainerHouseB1FCalBeatenText, 0
setlasttalked TRAINERHOUSEB1F_CHRIS
loadtrainer CAL, CAL2
startbattle
returnafterbattle
iffalse UnknownScript_0x9b3e8
UnknownScript_0x9b3dc:
winlosstext UnknownText_0x9b578, 0
setlasttalked $3
iffalse .End
.NoSpecialBattle:
winlosstext TrainerHouseB1FCalBeatenText, 0
setlasttalked TRAINERHOUSEB1F_CHRIS
loadtrainer CAL, CAL3
startbattle
returnafterbattle
UnknownScript_0x9b3e8:
applymovement PLAYER, MovementData_0x9b40f
.End:
applymovement PLAYER, Movement_ExitTrainerHouseBattleRoom
end
UnknownScript_0x9b3ed:
writetext UnknownText_0x9b4d6
.Declined:
writetext TrainerHouseB1FPleaseComeAgainText
waitbutton
closetext
applymovement PLAYER, MovementData_0x9b41d
applymovement PLAYER, Movement_TrainerHouseTurnBack
end
UnknownScript_0x9b3f7:
writetext UnknownText_0x9b51d
.FoughtTooManyTimes:
writetext TrainerHouseB1FSecondChallengeDeniedText
waitbutton
closetext
applymovement PLAYER, MovementData_0x9b41d
applymovement PLAYER, Movement_TrainerHouseTurnBack
end
MovementData_0x9b401:
Movement_EnterTrainerHouseBattleRoom:
step_left
step_left
step_left
@@ -92,7 +92,7 @@ MovementData_0x9b401:
turn_head_right
step_end
MovementData_0x9b40f:
Movement_ExitTrainerHouseBattleRoom:
step_up
step_up
step_up
@@ -108,12 +108,12 @@ MovementData_0x9b40f:
step_right
step_end
MovementData_0x9b41d:
Movement_TrainerHouseTurnBack:
step_right
turn_head_left
step_end
UnknownText_0x9b420:
TrainerHouseB1FIntroText:
text "Hi. Welcome to our"
line "TRAINING HALL."
@@ -122,18 +122,18 @@ UnknownText_0x9b420:
cont "day."
done
UnknownText_0x9b46a:
TrainerHouseB1FYourOpponentIsText:
text_from_ram StringBuffer3
text " is your"
line "opponent today."
done
UnknownText_0x9b487:
TrainerHouseB1FAskWantToBattleText:
text "Would you like to"
line "battle?"
done
UnknownText_0x9b4a2:
TrainerHouseB1FGoRightInText:
text "Please go right"
line "through."
@@ -141,7 +141,7 @@ UnknownText_0x9b4a2:
line "right away."
done
UnknownText_0x9b4d6:
TrainerHouseB1FPleaseComeAgainText:
text "Sorry. Only those"
line "trainers who will"
@@ -149,7 +149,7 @@ UnknownText_0x9b4d6:
line "allowed to go in."
done
UnknownText_0x9b51d:
TrainerHouseB1FSecondChallengeDeniedText:
text "I'm sorry."
line "This would be your"
@@ -160,12 +160,12 @@ UnknownText_0x9b51d:
line "a day."
done
UnknownText_0x9b578:
TrainerHouseB1FCalBeatenText:
text "I lost…"
line "Darn…"
done
UnknownText_0x9b587:
TrainerHouseB1FCalBeforeText:
text "I traveled out"
line "here just so I"
cont "could battle you."
@@ -181,7 +181,7 @@ TrainerHouseB1F_MapEventHeader:
.XYTriggers:
db 1
xy_trigger 0, $3, $7, $0, UnknownScript_0x9b38b, $0, $0
xy_trigger 0, $3, $7, $0, TrainerHouseReceptionistScript, $0, $0
.Signposts:
db 0