Harmonize engine/{gfx, items, link, math} with pokegold
This commit is contained in:
@@ -66,7 +66,7 @@ DoAnimFrame:
|
||||
|
||||
ld hl, SPRITEANIMSTRUCT_YOFFSET
|
||||
add hl, bc
|
||||
ld [hl], $0
|
||||
ld [hl], 0
|
||||
ret
|
||||
|
||||
.PartyMonSwitch
|
||||
@@ -269,8 +269,8 @@ DoAnimFrame:
|
||||
ret
|
||||
|
||||
.asm_8d3ba
|
||||
ld a, $1
|
||||
ld [wcf64], a
|
||||
ld a, 1
|
||||
ld [wIntroSceneFrameCounter], a
|
||||
call DeinitializeSprite
|
||||
ret
|
||||
|
||||
@@ -844,7 +844,7 @@ DoAnimFrame:
|
||||
ret
|
||||
|
||||
.AnonymousJumptable:
|
||||
ld hl, sp+$0
|
||||
ld hl, sp+0
|
||||
ld e, [hl]
|
||||
inc hl
|
||||
ld d, [hl]
|
||||
@@ -853,7 +853,7 @@ DoAnimFrame:
|
||||
ld hl, SPRITEANIMSTRUCT_JUMPTABLE_INDEX
|
||||
add hl, bc
|
||||
ld l, [hl]
|
||||
ld h, $0
|
||||
ld h, 0
|
||||
add hl, hl
|
||||
add hl, de
|
||||
ld a, [hli]
|
||||
|
Reference in New Issue
Block a user