Harmonize engine/{gfx, items, link, math} with pokegold
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@@ -2097,9 +2097,9 @@ XAccuracyEffect:
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PokeDollEffect:
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ld a, [wBattleMode]
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dec a
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jr nz, .asm_f4a6
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inc a
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dec a ; WILD_BATTLE?
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jr nz, .not_wild
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inc a ; TRUE
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ld [wForcedSwitch], a
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ld a, [wBattleResult]
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and BATTLERESULT_BITMASK
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@@ -2107,7 +2107,7 @@ PokeDollEffect:
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ld [wBattleResult], a
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jp UseItemText
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.asm_f4a6
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.not_wild
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xor a
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ld [wItemEffectSucceeded], a
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ret
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