Clean up the recently documented bug fixes
This commit is contained in:
@@ -13,8 +13,6 @@ These are parts of the code that do not work *incorrectly*, like [bugs and glitc
|
||||
- [Pokédex entry banks are derived from their species IDs](#pokédex-entry-banks-are-derived-from-their-species-ids)
|
||||
- [Identical sine wave code and data is repeated five times](#identical-sine-wave-code-and-data-is-repeated-five-times)
|
||||
- [`GetForestTreeFrame` works, but it's still bad](#getforesttreeframe-works-but-its-still-bad)
|
||||
- [Second rival battle's DVs are lower than the first](#second-rival-battles-dvs-are-lower-than-the-first)
|
||||
- [The Ruins of Alph research center's roof color at night looks wrong](#the-ruins-of-alph-research-centers-roof-color-at-night-looks-wrong)
|
||||
|
||||
|
||||
## Pic banks are offset by `PICS_FIX`
|
||||
@@ -590,7 +588,7 @@ Edit [engine/items/item_effects.asm](https://github.com/pret/pokecrystal/blob/ma
|
||||
ld a, BANK(PokedexDataPointerTable)
|
||||
call GetFarWord
|
||||
+ pop de
|
||||
|
||||
|
||||
.SkipText:
|
||||
- call GetPokedexEntryBank
|
||||
+ ld a, d
|
||||
@@ -598,7 +596,7 @@ Edit [engine/items/item_effects.asm](https://github.com/pret/pokecrystal/blob/ma
|
||||
inc hl
|
||||
cp "@"
|
||||
jr nz, .SkipText
|
||||
|
||||
|
||||
- call GetPokedexEntryBank
|
||||
+ ld a, d
|
||||
push bc
|
||||
@@ -793,34 +791,3 @@ Edit `GetForestTreeFrame`:
|
||||
+ add a
|
||||
ret
|
||||
```
|
||||
|
||||
|
||||
## Second rival battle's DVs are lower than the first
|
||||
|
||||
The second rival battle has Pokémon whose DVs are actually *lower* than the DVs of the Pokémon from the first rival battle, which doesn't align with Silver's beliefs throughout the game.
|
||||
|
||||
**Fix:**
|
||||
|
||||
Edit [data/trainers/dvs.asm](https://github.com/pret/pokecrystal/blob/master/data/trainers/dvs.asm) to adjust the DVs of RIVAL2 to those of RIVAL1:
|
||||
|
||||
```diff
|
||||
dn 13, 13, 13, 13 ; RIVAL1
|
||||
...
|
||||
- dn 9, 8, 8, 8 ; RIVAL2
|
||||
+ dn 13, 13, 13, 13 ; RIVAL2
|
||||
```
|
||||
|
||||
## The Ruins of Alph research center's roof color at night looks wrong
|
||||
|
||||
The Ruins of Alph research center's roof looks wonky during the night, making it look unprofessional.
|
||||
|
||||
**Fix:**
|
||||
|
||||
Edit [gfx/tilesets/roofs.pal](https://github.com/pret/pokecrystal/blob/master/gfx/tilesets/roofs.pal) to adjust Group 3's night palette to a suitable one (that of Pewter City's roofs in this instance):
|
||||
|
||||
```diff
|
||||
; group 3 (dungeons)
|
||||
RGB 21,21,21, 11,11,11 ; morn/day
|
||||
- RGB 21,21,21, 17,08,07 ; nite
|
||||
+ RGB 09,09,11, 04,05,07 ; nite
|
||||
```
|
||||
|
Reference in New Issue
Block a user