Apply SPRITE_GFX_LIST_CAPACITY to wUsedSprites
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@@ -41,6 +41,8 @@ HP_RED EQU 2
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SPRITEOAMSTRUCT_LENGTH EQU const_value
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NUM_SPRITE_OAM_STRUCTS EQU 40 ; see wVirtualOAM
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SPRITE_GFX_LIST_CAPACITY EQU 32 ; see wUsedSprites
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; PokeAnims indexes (see engine/gfx/pic_animation.asm)
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const_def
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const ANIM_MON_SLOW
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