More syncing with pokegold
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@@ -3652,17 +3652,17 @@ BattleCommand_SleepTarget:
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jr nz, .fail
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call AnimateCurrentMove
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ld b, $7
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ld b, SLP
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ld a, [wInBattleTowerBattle]
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and a
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jr z, .random_loop
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ld b, $3
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ld b, %011
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.random_loop
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call BattleRandom
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and b
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jr z, .random_loop
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cp 7
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cp SLP
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jr z, .random_loop
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inc a
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ld [de], a
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@@ -5714,7 +5714,8 @@ BattleCommand_Charge:
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text_far _BattleDugText
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text_end
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BattleCommand_Unused3C: ; unreferenced
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BattleCommand_Unused3C:
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; effect0x3c
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ret
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BattleCommand_TrapTarget:
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@@ -6488,7 +6489,8 @@ INCLUDE "engine/battle/move_effects/sandstorm.asm"
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INCLUDE "engine/battle/move_effects/rollout.asm"
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BattleCommand_Unused5D: ; unreferenced
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BattleCommand_Unused5D:
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; effect0x5d
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ret
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INCLUDE "engine/battle/move_effects/fury_cutter.asm"
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