Further decoding of SpriteMovementData
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4
main.asm
4
main.asm
@@ -3248,7 +3248,7 @@ PlayerObjectTemplate: ; 8071
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; A dummy map object used to initialize the player object.
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; Shorter than the actual amount copied by two bytes.
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; Said bytes seem to be unused.
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person_event SPRITE_CHRIS, -4, -4, SPRITEMOVEDATA_PLAYER, 15, 15, -1, -1, 0, 0, 0, 0, -1
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person_event SPRITE_CHRIS, -4, -4, SPRITEMOVEDATA_PLAYER, 15, 15, -1, -1, 0, PERSONTYPE_SCRIPT, 0, 0, -1
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; 807e
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CopyDECoordsToMapObject:: ; 807e
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@@ -3630,7 +3630,7 @@ CopyTempObjectToObjectStruct: ; 8286
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ld [hl], a
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ld a, [wTempObjectCopyMovement]
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call Function1a61
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call CopySpriteMovementData
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ld a, [wTempObjectCopyPalette]
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ld hl, OBJECT_PALETTE
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