Further decoding of SpriteMovementData

This commit is contained in:
PikalaxALT
2015-11-16 00:52:53 -05:00
parent aba038a4a4
commit 8290f851fd
3 changed files with 58 additions and 45 deletions

View File

@@ -3248,7 +3248,7 @@ PlayerObjectTemplate: ; 8071
; A dummy map object used to initialize the player object.
; Shorter than the actual amount copied by two bytes.
; Said bytes seem to be unused.
person_event SPRITE_CHRIS, -4, -4, SPRITEMOVEDATA_PLAYER, 15, 15, -1, -1, 0, 0, 0, 0, -1
person_event SPRITE_CHRIS, -4, -4, SPRITEMOVEDATA_PLAYER, 15, 15, -1, -1, 0, PERSONTYPE_SCRIPT, 0, 0, -1
; 807e
CopyDECoordsToMapObject:: ; 807e
@@ -3630,7 +3630,7 @@ CopyTempObjectToObjectStruct: ; 8286
ld [hl], a
ld a, [wTempObjectCopyMovement]
call Function1a61
call CopySpriteMovementData
ld a, [wTempObjectCopyPalette]
ld hl, OBJECT_PALETTE