Copycat labels; macro for the Crystal-only Unown chamber unlock words
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124
wram.asm
124
wram.asm
@@ -242,26 +242,6 @@ wc311:: ds 1
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wc312:: ds 1
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wc313:: ds 1
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wSpriteAnimationStructs::
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sprite_anim_struct: MACRO
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\1Index:: ds 1 ; 0
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\1FramesetID:: ds 1 ; 1
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\1AnimSeqID:: ds 1 ; 2
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\1TileID:: ds 1 ; 3
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\1XCoord:: ds 1 ; 4
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\1YCoord:: ds 1 ; 5
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\1XOffset:: ds 1 ; 6
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\1YOffset:: ds 1 ; 7
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\1Duration:: ds 1 ; 8
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\1DurationOffset:: ds 1 ; 9
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\1FrameIndex:: ds 1 ; a
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\1Sprite0b:: ds 1
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\1Sprite0c:: ds 1
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\1Sprite0d:: ds 1
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\1Sprite0e:: ds 1
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\1Sprite0f:: ds 1
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ENDM
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; Field 0: Index
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; Fields 1-3: Loaded from SpriteAnimSeqData
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wc314::
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@@ -1531,11 +1511,6 @@ wBufferMon:: party_struct wBufferMon
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wMonOrItemNameBuffer::
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ds wBufferMonNick - @
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bugcontestwinner: macro
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\1PersonID:: ds 1
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\1Mon:: ds 1
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\1Score:: ds 2
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endm
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wBugContestResults::
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bugcontestwinner wBugContestFirstPlace
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bugcontestwinner wBugContestSecondPlace
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@@ -2351,44 +2326,6 @@ wFollowerMovementQueueLength:: ds 1
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wFollowMovementQueue:: ds 5
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ObjectStructs:: ; d4d6
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object_struct: MACRO
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\1Struct::
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\1Sprite:: ds 1
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\1MapObjectIndex:: ds 1
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\1SpriteTile:: ds 1
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\1MovementType:: ds 1
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\1Flags:: ds 2
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\1Palette:: ds 1
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\1Walking:: ds 1
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\1Direction:: ds 1
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\1StepType:: ds 1
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\1StepDuration:: ds 1
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\1Action:: ds 1
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\1ObjectStepFrame:: ds 1
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\1Facing:: ds 1
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\1StandingTile:: ds 1 ; collision
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\1LastTile:: ds 1 ; collision
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\1StandingMapX:: ds 1
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\1StandingMapY:: ds 1
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\1LastMapX:: ds 1
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\1LastMapY:: ds 1
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\1ObjectInitX:: ds 1
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\1ObjectInitY:: ds 1
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\1Radius:: ds 1
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\1SpriteX:: ds 1
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\1SpriteY:: ds 1
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\1SpriteXOffset:: ds 1
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\1SpriteYOffset:: ds 1
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\1MovementByteIndex:: ds 1
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\1Object28:: ds 1
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\1Object29:: ds 1
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\1Object30:: ds 1
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\1Object31:: ds 1
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\1Range:: ds 1
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ds 7
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\1StructEnd::
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ENDM
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object_struct Player
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object_struct Object1
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object_struct Object2
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@@ -2408,23 +2345,6 @@ wCmdQueue:: ds CMDQUEUE_CAPACITY * CMDQUEUE_ENTRY_SIZE
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ds $28
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MapObjects:: ; d71e
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map_object: MACRO
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\1Object::
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\1ObjectStructID:: ds 1
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\1ObjectSprite:: ds 1
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\1ObjectYCoord:: ds 1
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\1ObjectXCoord:: ds 1
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\1ObjectMovement:: ds 1
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\1ObjectRadius:: ds 1
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\1ObjectHour:: ds 1
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\1ObjectTimeOfDay:: ds 1
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\1ObjectColor:: ds 1
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\1ObjectRange:: ds 1
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\1ObjectScript:: ds 2
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\1ObjectEventFlag:: ds 2
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ds 2
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endm
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map_object Player
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map_object Map1
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map_object Map2
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@@ -2921,15 +2841,6 @@ wDunsparceMapGroup:: ds 1
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wDunsparceMapNumber:: ds 1
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wFishingSwarmFlag:: ds 1
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roam_struct: MACRO
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\1Species:: db
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\1Level:: db
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\1MapGroup:: db
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\1MapNumber:: db
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\1HP:: ds 1
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\1DVs:: ds 2
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ENDM
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wRoamMon1:: roam_struct wRoamMon1 ; dfcf
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wRoamMon2:: roam_struct wRoamMon2 ; dfd6
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wRoamMon3:: roam_struct wRoamMon3 ; dfdd
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@@ -3064,34 +2975,6 @@ SECTION "Battle Animations", WRAMX [$d300], BANK [5]
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wBattleAnimTileDict:: ds 10
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battle_anim_struct: MACRO
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; Placeholder until we can figure out what it all means
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\1_Index:: ds 1
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\1_Anim01:: ds 1
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\1_Anim02:: ds 1
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\1_FramesetIndex:: ds 1
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\1_FunctionIndex:: ds 1
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\1_Anim05:: ds 1
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\1_TileID:: ds 1
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\1_XCoord:: ds 1
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\1_YCoord:: ds 1
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\1_XOffset:: ds 1
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\1_YOffset:: ds 1
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\1_Anim0b:: ds 1
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\1_Anim0c:: ds 1
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\1_Anim0d:: ds 1
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\1_AnonJumptableIndex:: ds 1
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\1_Anim0f:: ds 1
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\1_Anim10:: ds 1
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\1_Anim11:: ds 1
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\1_Anim12:: ds 1
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\1_Anim13:: ds 1
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\1_Anim14:: ds 1
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\1_Anim15:: ds 1
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\1_Anim16:: ds 1
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\1_Anim17:: ds 1
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endm
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ActiveAnimObjects:: ; d30a
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AnimObject01:: battle_anim_struct AnimObject01
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AnimObject02:: battle_anim_struct AnimObject02
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@@ -3105,13 +2988,6 @@ AnimObject09:: battle_anim_struct AnimObject09
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AnimObject10:: battle_anim_struct AnimObject10
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ActiveAnimObjectsEnd:: ; d3aa
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battle_bg_effect: MACRO
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\1_Function:: ds 1
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\1_01:: ds 1
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\1_02:: ds 1
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\1_03:: ds 1
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endm
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ActiveBGEffects:: ; d3fa
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BGEffect1:: battle_bg_effect BGEffect1
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BGEffect2:: battle_bg_effect BGEffect2
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