Consistent (x, y) coordinate formatting in map scripts

This commit is contained in:
Remy Oukaour
2017-12-28 14:31:25 -05:00
parent ce795692d9
commit 84e22eb578
392 changed files with 3634 additions and 3634 deletions

View File

@@ -146,8 +146,8 @@ BattleTowerBattleRoom_MapEventHeader:
.Warps:
db 2
warp_def $7, $3, 4, BATTLE_TOWER_HALLWAY
warp_def $7, $4, 4, BATTLE_TOWER_HALLWAY
warp_def 3, 7, 4, BATTLE_TOWER_HALLWAY
warp_def 4, 7, 4, BATTLE_TOWER_HALLWAY
.CoordEvents:
db 0
@@ -157,5 +157,5 @@ BattleTowerBattleRoom_MapEventHeader:
.ObjectEvents:
db 2
object_event SPRITE_YOUNGSTER, 0, 4, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BATTLE_TOWER_BATTLE_ROOM_YOUNGSTER
object_event SPRITE_RECEPTIONIST, 6, 1, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, -1
object_event 4, 0, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BATTLE_TOWER_BATTLE_ROOM_YOUNGSTER
object_event 1, 6, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, -1