Consistent (x, y) coordinate formatting in map scripts
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@@ -146,8 +146,8 @@ BattleTowerBattleRoom_MapEventHeader:
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.Warps:
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db 2
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warp_def $7, $3, 4, BATTLE_TOWER_HALLWAY
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warp_def $7, $4, 4, BATTLE_TOWER_HALLWAY
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warp_def 3, 7, 4, BATTLE_TOWER_HALLWAY
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warp_def 4, 7, 4, BATTLE_TOWER_HALLWAY
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.CoordEvents:
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db 0
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@@ -157,5 +157,5 @@ BattleTowerBattleRoom_MapEventHeader:
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.ObjectEvents:
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db 2
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object_event SPRITE_YOUNGSTER, 0, 4, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BATTLE_TOWER_BATTLE_ROOM_YOUNGSTER
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object_event SPRITE_RECEPTIONIST, 6, 1, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, -1
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object_event 4, 0, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BATTLE_TOWER_BATTLE_ROOM_YOUNGSTER
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object_event 1, 6, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, -1
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