Consistent (x, y) coordinate formatting in map scripts
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@@ -84,12 +84,12 @@ BattleTowerHallway_MapEventHeader:
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.Warps:
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db 6
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warp_def $1, $b, 1, BATTLE_TOWER_ELEVATOR
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warp_def $0, $5, 1, BATTLE_TOWER_BATTLE_ROOM
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warp_def $0, $7, 1, BATTLE_TOWER_BATTLE_ROOM
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warp_def $0, $9, 1, BATTLE_TOWER_BATTLE_ROOM
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warp_def $0, $d, 1, BATTLE_TOWER_BATTLE_ROOM
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warp_def $0, $f, 1, BATTLE_TOWER_BATTLE_ROOM
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warp_def 11, 1, 1, BATTLE_TOWER_ELEVATOR
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warp_def 5, 0, 1, BATTLE_TOWER_BATTLE_ROOM
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warp_def 7, 0, 1, BATTLE_TOWER_BATTLE_ROOM
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warp_def 9, 0, 1, BATTLE_TOWER_BATTLE_ROOM
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warp_def 13, 0, 1, BATTLE_TOWER_BATTLE_ROOM
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warp_def 15, 0, 1, BATTLE_TOWER_BATTLE_ROOM
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.CoordEvents:
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db 0
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@@ -99,4 +99,4 @@ BattleTowerHallway_MapEventHeader:
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.ObjectEvents:
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db 1
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object_event SPRITE_RECEPTIONIST, 2, 11, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BattleTowerHallway_MapEventHeader, -1
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object_event 11, 2, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BattleTowerHallway_MapEventHeader, -1
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