Consistent (x, y) coordinate formatting in map scripts

This commit is contained in:
Remy Oukaour
2017-12-28 14:31:25 -05:00
parent ce795692d9
commit 84e22eb578
392 changed files with 3634 additions and 3634 deletions

View File

@@ -84,12 +84,12 @@ BattleTowerHallway_MapEventHeader:
.Warps:
db 6
warp_def $1, $b, 1, BATTLE_TOWER_ELEVATOR
warp_def $0, $5, 1, BATTLE_TOWER_BATTLE_ROOM
warp_def $0, $7, 1, BATTLE_TOWER_BATTLE_ROOM
warp_def $0, $9, 1, BATTLE_TOWER_BATTLE_ROOM
warp_def $0, $d, 1, BATTLE_TOWER_BATTLE_ROOM
warp_def $0, $f, 1, BATTLE_TOWER_BATTLE_ROOM
warp_def 11, 1, 1, BATTLE_TOWER_ELEVATOR
warp_def 5, 0, 1, BATTLE_TOWER_BATTLE_ROOM
warp_def 7, 0, 1, BATTLE_TOWER_BATTLE_ROOM
warp_def 9, 0, 1, BATTLE_TOWER_BATTLE_ROOM
warp_def 13, 0, 1, BATTLE_TOWER_BATTLE_ROOM
warp_def 15, 0, 1, BATTLE_TOWER_BATTLE_ROOM
.CoordEvents:
db 0
@@ -99,4 +99,4 @@ BattleTowerHallway_MapEventHeader:
.ObjectEvents:
db 1
object_event SPRITE_RECEPTIONIST, 2, 11, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BattleTowerHallway_MapEventHeader, -1
object_event 11, 2, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BattleTowerHallway_MapEventHeader, -1