Consistent (x, y) coordinate formatting in map scripts
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@@ -53,8 +53,8 @@ BlackthornDragonSpeechHouse_MapEventHeader:
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.Warps:
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db 2
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warp_def $7, $2, 2, BLACKTHORN_CITY
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warp_def $7, $3, 2, BLACKTHORN_CITY
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warp_def 2, 7, 2, BLACKTHORN_CITY
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warp_def 3, 7, 2, BLACKTHORN_CITY
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.CoordEvents:
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db 0
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@@ -64,5 +64,5 @@ BlackthornDragonSpeechHouse_MapEventHeader:
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.ObjectEvents:
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db 2
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object_event SPRITE_GRANNY, 3, 2, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BlackthornDragonSpeechHouseGrannyScript, -1
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object_event SPRITE_EKANS, 5, 5, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, BlackthornDragonSpeechHouseDratiniScript, -1
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object_event 2, 3, SPRITE_GRANNY, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BlackthornDragonSpeechHouseGrannyScript, -1
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object_event 5, 5, SPRITE_EKANS, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, BlackthornDragonSpeechHouseDratiniScript, -1
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