Consistent (x, y) coordinate formatting in map scripts

This commit is contained in:
Remy Oukaour
2017-12-28 14:31:25 -05:00
parent ce795692d9
commit 84e22eb578
392 changed files with 3634 additions and 3634 deletions

View File

@@ -53,8 +53,8 @@ BlackthornDragonSpeechHouse_MapEventHeader:
.Warps:
db 2
warp_def $7, $2, 2, BLACKTHORN_CITY
warp_def $7, $3, 2, BLACKTHORN_CITY
warp_def 2, 7, 2, BLACKTHORN_CITY
warp_def 3, 7, 2, BLACKTHORN_CITY
.CoordEvents:
db 0
@@ -64,5 +64,5 @@ BlackthornDragonSpeechHouse_MapEventHeader:
.ObjectEvents:
db 2
object_event SPRITE_GRANNY, 3, 2, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BlackthornDragonSpeechHouseGrannyScript, -1
object_event SPRITE_EKANS, 5, 5, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, BlackthornDragonSpeechHouseDratiniScript, -1
object_event 2, 3, SPRITE_GRANNY, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BlackthornDragonSpeechHouseGrannyScript, -1
object_event 5, 5, SPRITE_EKANS, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, BlackthornDragonSpeechHouseDratiniScript, -1