Consistent (x, y) coordinate formatting in map scripts

This commit is contained in:
Remy Oukaour
2017-12-28 14:31:25 -05:00
parent ce795692d9
commit 84e22eb578
392 changed files with 3634 additions and 3634 deletions

View File

@@ -74,21 +74,21 @@ CeladonDeptStore2F_MapEventHeader:
.Warps:
db 3
warp_def $0, $c, 1, CELADON_DEPT_STORE_3F
warp_def $0, $f, 3, CELADON_DEPT_STORE_1F
warp_def $0, $2, 1, CELADON_DEPT_STORE_ELEVATOR
warp_def 12, 0, 1, CELADON_DEPT_STORE_3F
warp_def 15, 0, 3, CELADON_DEPT_STORE_1F
warp_def 2, 0, 1, CELADON_DEPT_STORE_ELEVATOR
.CoordEvents:
db 0
.BGEvents:
db 2
bg_event 0, 14, BGEVENT_READ, CeladonDeptStore2FDirectory
bg_event 0, 3, BGEVENT_READ, CeladonDeptStore2FElevatorButton
bg_event 14, 0, BGEVENT_READ, CeladonDeptStore2FDirectory
bg_event 3, 0, BGEVENT_READ, CeladonDeptStore2FElevatorButton
.ObjectEvents:
db 4
object_event SPRITE_CLERK, 5, 13, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ClerkScript_0x70bad, -1
object_event SPRITE_CLERK, 5, 14, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ClerkScript_0x70bb5, -1
object_event SPRITE_POKEFAN_M, 2, 5, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore2FPokefanMScript, -1
object_event SPRITE_YOUNGSTER, 2, 6, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore2FYoungsterScript, -1
object_event 13, 5, SPRITE_CLERK, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ClerkScript_0x70bad, -1
object_event 14, 5, SPRITE_CLERK, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ClerkScript_0x70bb5, -1
object_event 5, 2, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore2FPokefanMScript, -1
object_event 6, 2, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore2FYoungsterScript, -1