Consistent (x, y) coordinate formatting in map scripts
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@@ -100,22 +100,22 @@ CeladonDeptStore3F_MapEventHeader:
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.Warps:
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db 3
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warp_def $0, $c, 1, CELADON_DEPT_STORE_2F
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warp_def $0, $f, 2, CELADON_DEPT_STORE_4F
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warp_def $0, $2, 1, CELADON_DEPT_STORE_ELEVATOR
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warp_def 12, 0, 1, CELADON_DEPT_STORE_2F
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warp_def 15, 0, 2, CELADON_DEPT_STORE_4F
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warp_def 2, 0, 1, CELADON_DEPT_STORE_ELEVATOR
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.CoordEvents:
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db 0
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.BGEvents:
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db 2
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bg_event 0, 14, BGEVENT_READ, CeladonDeptStore3FDirectory
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bg_event 0, 3, BGEVENT_READ, CeladonDeptStore3FElevatorButton
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bg_event 14, 0, BGEVENT_READ, CeladonDeptStore3FDirectory
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bg_event 3, 0, BGEVENT_READ, CeladonDeptStore3FElevatorButton
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.ObjectEvents:
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db 5
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object_event SPRITE_CLERK, 1, 7, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ClerkScript_0x70d29, -1
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object_event SPRITE_YOUNGSTER, 4, 6, SPRITEMOVEDATA_WALK_UP_DOWN, 1, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore3FYoungsterScript, -1
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object_event SPRITE_GAMEBOY_KID, 1, 9, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore3FGameboyKid1Script, -1
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object_event SPRITE_GAMEBOY_KID, 1, 10, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore3FGameboyKid2Script, -1
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object_event SPRITE_SUPER_NERD, 4, 13, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore3FSuperNerdScript, -1
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object_event 7, 1, SPRITE_CLERK, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ClerkScript_0x70d29, -1
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object_event 6, 4, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore3FYoungsterScript, -1
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object_event 9, 1, SPRITE_GAMEBOY_KID, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore3FGameboyKid1Script, -1
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object_event 10, 1, SPRITE_GAMEBOY_KID, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore3FGameboyKid2Script, -1
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object_event 13, 4, SPRITE_SUPER_NERD, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore3FSuperNerdScript, -1
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