Consistent (x, y) coordinate formatting in map scripts
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@@ -275,18 +275,18 @@ CeladonGameCornerPrizeRoom_MapEventHeader:
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.Warps:
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db 2
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warp_def $5, $2, 7, CELADON_CITY
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warp_def $5, $3, 7, CELADON_CITY
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warp_def 2, 5, 7, CELADON_CITY
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warp_def 3, 5, 7, CELADON_CITY
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.CoordEvents:
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db 0
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.BGEvents:
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db 2
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bg_event 1, 2, BGEVENT_READ, GoldenrodGameCornerTMVendor
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bg_event 1, 4, BGEVENT_READ, GoldenrodGameCornerPokemonVendor
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bg_event 2, 1, BGEVENT_READ, GoldenrodGameCornerTMVendor
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bg_event 4, 1, BGEVENT_READ, GoldenrodGameCornerPokemonVendor
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.ObjectEvents:
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db 2
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object_event SPRITE_GENTLEMAN, 2, 0, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerPrizeRoomGentlemanScript, -1
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object_event SPRITE_PHARMACIST, 4, 4, SPRITEMOVEDATA_WALK_UP_DOWN, 1, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerPrizeRoomPharmacistScript, -1
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object_event 0, 2, SPRITE_GENTLEMAN, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerPrizeRoomGentlemanScript, -1
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object_event 4, 4, SPRITE_PHARMACIST, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerPrizeRoomPharmacistScript, -1
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