Consistent (x, y) coordinate formatting in map scripts

This commit is contained in:
Remy Oukaour
2017-12-28 14:31:25 -05:00
parent ce795692d9
commit 84e22eb578
392 changed files with 3634 additions and 3634 deletions

View File

@@ -275,18 +275,18 @@ CeladonGameCornerPrizeRoom_MapEventHeader:
.Warps:
db 2
warp_def $5, $2, 7, CELADON_CITY
warp_def $5, $3, 7, CELADON_CITY
warp_def 2, 5, 7, CELADON_CITY
warp_def 3, 5, 7, CELADON_CITY
.CoordEvents:
db 0
.BGEvents:
db 2
bg_event 1, 2, BGEVENT_READ, GoldenrodGameCornerTMVendor
bg_event 1, 4, BGEVENT_READ, GoldenrodGameCornerPokemonVendor
bg_event 2, 1, BGEVENT_READ, GoldenrodGameCornerTMVendor
bg_event 4, 1, BGEVENT_READ, GoldenrodGameCornerPokemonVendor
.ObjectEvents:
db 2
object_event SPRITE_GENTLEMAN, 2, 0, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerPrizeRoomGentlemanScript, -1
object_event SPRITE_PHARMACIST, 4, 4, SPRITEMOVEDATA_WALK_UP_DOWN, 1, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerPrizeRoomPharmacistScript, -1
object_event 0, 2, SPRITE_GENTLEMAN, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerPrizeRoomGentlemanScript, -1
object_event 4, 4, SPRITE_PHARMACIST, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonGameCornerPrizeRoomPharmacistScript, -1