Consistent (x, y) coordinate formatting in map scripts
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@@ -195,24 +195,24 @@ CeladonMansion3F_MapEventHeader:
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.Warps:
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db 4
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warp_def $0, $0, 1, CELADON_MANSION_ROOF
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warp_def $0, $1, 2, CELADON_MANSION_2F
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warp_def $0, $6, 3, CELADON_MANSION_2F
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warp_def $0, $7, 2, CELADON_MANSION_ROOF
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warp_def 0, 0, 1, CELADON_MANSION_ROOF
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warp_def 1, 0, 2, CELADON_MANSION_2F
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warp_def 6, 0, 3, CELADON_MANSION_2F
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warp_def 7, 0, 2, CELADON_MANSION_ROOF
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.CoordEvents:
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db 0
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.BGEvents:
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db 4
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bg_event 8, 5, BGEVENT_UP, MapCeladonMansion3FSignpost0Script
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bg_event 3, 4, BGEVENT_UP, MapCeladonMansion3FSignpost1Script
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bg_event 6, 1, BGEVENT_UP, MapCeladonMansion3FSignpost2Script
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bg_event 3, 1, BGEVENT_UP, MapCeladonMansion3FSignpost3Script
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bg_event 5, 8, BGEVENT_UP, MapCeladonMansion3FSignpost0Script
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bg_event 4, 3, BGEVENT_UP, MapCeladonMansion3FSignpost1Script
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bg_event 1, 6, BGEVENT_UP, MapCeladonMansion3FSignpost2Script
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bg_event 1, 3, BGEVENT_UP, MapCeladonMansion3FSignpost3Script
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.ObjectEvents:
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db 4
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object_event SPRITE_COOLTRAINER_M, 6, 3, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CooltrainerMScript_0x71670, -1
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object_event SPRITE_GYM_GUY, 4, 3, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, GymGuyScript_0x71696, -1
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object_event SPRITE_SUPER_NERD, 7, 0, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeladonMansion3FSuperNerdScript, -1
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object_event SPRITE_FISHER, 4, 0, SPRITEMOVEDATA_STANDING_UP, 0, 2, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonMansion3FFisherScript, -1
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object_event 3, 6, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CooltrainerMScript_0x71670, -1
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object_event 3, 4, SPRITE_GYM_GUY, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, GymGuyScript_0x71696, -1
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object_event 0, 7, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeladonMansion3FSuperNerdScript, -1
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object_event 0, 4, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_UP, 2, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonMansion3FFisherScript, -1
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