Consistent (x, y) coordinate formatting in map scripts
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@@ -39,17 +39,17 @@ CeladonMansionRoof_MapEventHeader:
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.Warps:
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db 3
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warp_def $1, $1, 1, CELADON_MANSION_3F
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warp_def $1, $6, 4, CELADON_MANSION_3F
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warp_def $5, $2, 1, CELADON_MANSION_ROOF_HOUSE
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warp_def 1, 1, 1, CELADON_MANSION_3F
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warp_def 6, 1, 4, CELADON_MANSION_3F
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warp_def 2, 5, 1, CELADON_MANSION_ROOF_HOUSE
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.CoordEvents:
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db 0
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.BGEvents:
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db 1
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bg_event 1, 6, BGEVENT_LEFT, MapCeladonMansionRoofSignpost0Script
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bg_event 6, 1, BGEVENT_LEFT, MapCeladonMansionRoofSignpost0Script
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.ObjectEvents:
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db 1
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object_event SPRITE_FISHER, 5, 7, SPRITEMOVEDATA_WALK_UP_DOWN, 1, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeladonMansionRoofFisherScript, -1
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object_event 7, 5, SPRITE_FISHER, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeladonMansionRoofFisherScript, -1
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