Consistent (x, y) coordinate formatting in map scripts

This commit is contained in:
Remy Oukaour
2017-12-28 14:31:25 -05:00
parent ce795692d9
commit 84e22eb578
392 changed files with 3634 additions and 3634 deletions

View File

@@ -39,17 +39,17 @@ CeladonMansionRoof_MapEventHeader:
.Warps:
db 3
warp_def $1, $1, 1, CELADON_MANSION_3F
warp_def $1, $6, 4, CELADON_MANSION_3F
warp_def $5, $2, 1, CELADON_MANSION_ROOF_HOUSE
warp_def 1, 1, 1, CELADON_MANSION_3F
warp_def 6, 1, 4, CELADON_MANSION_3F
warp_def 2, 5, 1, CELADON_MANSION_ROOF_HOUSE
.CoordEvents:
db 0
.BGEvents:
db 1
bg_event 1, 6, BGEVENT_LEFT, MapCeladonMansionRoofSignpost0Script
bg_event 6, 1, BGEVENT_LEFT, MapCeladonMansionRoofSignpost0Script
.ObjectEvents:
db 1
object_event SPRITE_FISHER, 5, 7, SPRITEMOVEDATA_WALK_UP_DOWN, 1, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeladonMansionRoofFisherScript, -1
object_event 7, 5, SPRITE_FISHER, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, CeladonMansionRoofFisherScript, -1