Consistent (x, y) coordinate formatting in map scripts
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@@ -122,8 +122,8 @@ CeladonMansionRoofHouse_MapEventHeader:
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.Warps:
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db 2
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warp_def $7, $2, 3, CELADON_MANSION_ROOF
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warp_def $7, $3, 3, CELADON_MANSION_ROOF
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warp_def 2, 7, 3, CELADON_MANSION_ROOF
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warp_def 3, 7, 3, CELADON_MANSION_ROOF
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.CoordEvents:
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db 0
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@@ -133,4 +133,4 @@ CeladonMansionRoofHouse_MapEventHeader:
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.ObjectEvents:
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db 1
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object_event SPRITE_PHARMACIST, 2, 3, SPRITEMOVEDATA_STANDING_DOWN, 2, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, PharmacistScript_0x71afd, -1
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object_event 3, 2, SPRITE_PHARMACIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 2, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, PharmacistScript_0x71afd, -1
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