Consistent (x, y) coordinate formatting in map scripts

This commit is contained in:
Remy Oukaour
2017-12-28 14:31:25 -05:00
parent ce795692d9
commit 84e22eb578
392 changed files with 3634 additions and 3634 deletions

View File

@@ -29,20 +29,20 @@ DiglettsCave_MapEventHeader:
.Warps:
db 6
warp_def $21, $3, 10, VERMILION_CITY
warp_def $1f, $5, 5, DIGLETTS_CAVE
warp_def $5, $f, 5, ROUTE_2
warp_def $3, $11, 6, DIGLETTS_CAVE
warp_def $21, $11, 2, DIGLETTS_CAVE
warp_def $3, $3, 4, DIGLETTS_CAVE
warp_def 3, 33, 10, VERMILION_CITY
warp_def 5, 31, 5, DIGLETTS_CAVE
warp_def 15, 5, 5, ROUTE_2
warp_def 17, 3, 6, DIGLETTS_CAVE
warp_def 17, 33, 2, DIGLETTS_CAVE
warp_def 3, 3, 4, DIGLETTS_CAVE
.CoordEvents:
db 0
.BGEvents:
db 1
bg_event 11, 6, BGEVENT_ITEM, DiglettsCaveHiddenMaxRevive
bg_event 6, 11, BGEVENT_ITEM, DiglettsCaveHiddenMaxRevive
.ObjectEvents:
db 1
object_event SPRITE_POKEFAN_M, 31, 3, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DiglettsCavePokefanMScript, -1
object_event 3, 31, SPRITE_POKEFAN_M, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, DiglettsCavePokefanMScript, -1