Consistent (x, y) coordinate formatting in map scripts

This commit is contained in:
Remy Oukaour
2017-12-28 14:31:25 -05:00
parent ce795692d9
commit 84e22eb578
392 changed files with 3634 additions and 3634 deletions

View File

@@ -168,17 +168,17 @@ EcruteakItemfinderHouse_MapEventHeader:
.Warps:
db 2
warp_def $7, $3, 11, ECRUTEAK_CITY
warp_def $7, $4, 11, ECRUTEAK_CITY
warp_def 3, 7, 11, ECRUTEAK_CITY
warp_def 4, 7, 11, ECRUTEAK_CITY
.CoordEvents:
db 0
.BGEvents:
db 1
bg_event 1, 2, BGEVENT_READ, ItemFinderHouseRadio
bg_event 2, 1, BGEVENT_READ, ItemFinderHouseRadio
.ObjectEvents:
db 2
object_event SPRITE_COOLTRAINER_M, 3, 2, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, EcruteakItemfinderGuy, -1
object_event SPRITE_POKEDEX, 3, 3, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakHistoryBook, -1
object_event 2, 3, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, EcruteakItemfinderGuy, -1
object_event 3, 3, SPRITE_POKEDEX, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakHistoryBook, -1