Consistent (x, y) coordinate formatting in map scripts

This commit is contained in:
Remy Oukaour
2017-12-28 14:31:25 -05:00
parent ce795692d9
commit 84e22eb578
392 changed files with 3634 additions and 3634 deletions

View File

@@ -89,19 +89,19 @@ ElmsHouse_MapEventHeader:
.Warps:
db 2
warp_def $7, $2, 4, NEW_BARK_TOWN
warp_def $7, $3, 4, NEW_BARK_TOWN
warp_def 2, 7, 4, NEW_BARK_TOWN
warp_def 3, 7, 4, NEW_BARK_TOWN
.CoordEvents:
db 0
.BGEvents:
db 3
bg_event 1, 0, BGEVENT_READ, ElmsHousePC
bg_event 1, 6, BGEVENT_READ, ElmsHouseBookshelf
bg_event 1, 7, BGEVENT_READ, ElmsHouseBookshelf
bg_event 0, 1, BGEVENT_READ, ElmsHousePC
bg_event 6, 1, BGEVENT_READ, ElmsHouseBookshelf
bg_event 7, 1, BGEVENT_READ, ElmsHouseBookshelf
.ObjectEvents:
db 2
object_event SPRITE_TEACHER, 5, 1, SPRITEMOVEDATA_WALK_UP_DOWN, 1, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, ElmsWife, -1
object_event SPRITE_BUG_CATCHER, 4, 5, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ElmsSon, -1
object_event 1, 5, SPRITE_TEACHER, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, ElmsWife, -1
object_event 5, 4, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ElmsSon, -1