Consistent (x, y) coordinate formatting in map scripts
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@@ -48,18 +48,18 @@ FightingDojo_MapEventHeader:
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.Warps:
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db 2
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warp_def $b, $4, 1, SAFFRON_CITY
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warp_def $b, $5, 1, SAFFRON_CITY
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warp_def 4, 11, 1, SAFFRON_CITY
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warp_def 5, 11, 1, SAFFRON_CITY
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.CoordEvents:
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db 0
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.BGEvents:
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db 2
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bg_event 0, 4, BGEVENT_READ, MapFightingDojoSignpost0Script
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bg_event 0, 5, BGEVENT_READ, MapFightingDojoSignpost1Script
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bg_event 4, 0, BGEVENT_READ, MapFightingDojoSignpost0Script
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bg_event 5, 0, BGEVENT_READ, MapFightingDojoSignpost1Script
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.ObjectEvents:
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db 2
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object_event SPRITE_BLACK_BELT, 4, 4, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, FightingDojoBlackBelt, -1
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object_event SPRITE_POKE_BALL, 1, 3, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, FightingDojoFocusBand, EVENT_PICKED_UP_FOCUS_BAND
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object_event 4, 4, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, FightingDojoBlackBelt, -1
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object_event 3, 1, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, FightingDojoFocusBand, EVENT_PICKED_UP_FOCUS_BAND
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