Consistent (x, y) coordinate formatting in map scripts

This commit is contained in:
Remy Oukaour
2017-12-28 14:31:25 -05:00
parent ce795692d9
commit 84e22eb578
392 changed files with 3634 additions and 3634 deletions

View File

@@ -48,18 +48,18 @@ FightingDojo_MapEventHeader:
.Warps:
db 2
warp_def $b, $4, 1, SAFFRON_CITY
warp_def $b, $5, 1, SAFFRON_CITY
warp_def 4, 11, 1, SAFFRON_CITY
warp_def 5, 11, 1, SAFFRON_CITY
.CoordEvents:
db 0
.BGEvents:
db 2
bg_event 0, 4, BGEVENT_READ, MapFightingDojoSignpost0Script
bg_event 0, 5, BGEVENT_READ, MapFightingDojoSignpost1Script
bg_event 4, 0, BGEVENT_READ, MapFightingDojoSignpost0Script
bg_event 5, 0, BGEVENT_READ, MapFightingDojoSignpost1Script
.ObjectEvents:
db 2
object_event SPRITE_BLACK_BELT, 4, 4, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, FightingDojoBlackBelt, -1
object_event SPRITE_POKE_BALL, 1, 3, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, FightingDojoFocusBand, EVENT_PICKED_UP_FOCUS_BAND
object_event 4, 4, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, FightingDojoBlackBelt, -1
object_event 3, 1, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, FightingDojoFocusBand, EVENT_PICKED_UP_FOCUS_BAND