Consistent (x, y) coordinate formatting in map scripts

This commit is contained in:
Remy Oukaour
2017-12-28 14:31:25 -05:00
parent ce795692d9
commit 84e22eb578
392 changed files with 3634 additions and 3634 deletions

View File

@@ -33,8 +33,8 @@ FuchsiaBillSpeechHouse_MapEventHeader:
.Warps:
db 2
warp_def $7, $2, 4, FUCHSIA_CITY
warp_def $7, $3, 4, FUCHSIA_CITY
warp_def 2, 7, 4, FUCHSIA_CITY
warp_def 3, 7, 4, FUCHSIA_CITY
.CoordEvents:
db 0
@@ -44,5 +44,5 @@ FuchsiaBillSpeechHouse_MapEventHeader:
.ObjectEvents:
db 2
object_event SPRITE_POKEFAN_F, 3, 2, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, FuchsiaBillSpeechHousePokefanFScript, -1
object_event SPRITE_YOUNGSTER, 4, 6, SPRITEMOVEDATA_WALK_UP_DOWN, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, FuchsiaBillSpeechHouseYoungsterScript, -1
object_event 2, 3, SPRITE_POKEFAN_F, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, FuchsiaBillSpeechHousePokefanFScript, -1
object_event 6, 4, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, FuchsiaBillSpeechHouseYoungsterScript, -1