Consistent (x, y) coordinate formatting in map scripts
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@@ -33,8 +33,8 @@ FuchsiaBillSpeechHouse_MapEventHeader:
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.Warps:
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db 2
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warp_def $7, $2, 4, FUCHSIA_CITY
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warp_def $7, $3, 4, FUCHSIA_CITY
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warp_def 2, 7, 4, FUCHSIA_CITY
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warp_def 3, 7, 4, FUCHSIA_CITY
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.CoordEvents:
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db 0
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@@ -44,5 +44,5 @@ FuchsiaBillSpeechHouse_MapEventHeader:
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.ObjectEvents:
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db 2
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object_event SPRITE_POKEFAN_F, 3, 2, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, FuchsiaBillSpeechHousePokefanFScript, -1
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object_event SPRITE_YOUNGSTER, 4, 6, SPRITEMOVEDATA_WALK_UP_DOWN, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, FuchsiaBillSpeechHouseYoungsterScript, -1
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object_event 2, 3, SPRITE_POKEFAN_F, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, FuchsiaBillSpeechHousePokefanFScript, -1
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object_event 6, 4, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, FuchsiaBillSpeechHouseYoungsterScript, -1
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