Consistent (x, y) coordinate formatting in map scripts

This commit is contained in:
Remy Oukaour
2017-12-28 14:31:25 -05:00
parent ce795692d9
commit 84e22eb578
392 changed files with 3634 additions and 3634 deletions

View File

@@ -83,21 +83,21 @@ GoldenrodDeptStore4F_MapEventHeader:
.Warps:
db 3
warp_def $0, $c, 1, GOLDENROD_DEPT_STORE_5F
warp_def $0, $f, 2, GOLDENROD_DEPT_STORE_3F
warp_def $0, $2, 1, GOLDENROD_DEPT_STORE_ELEVATOR
warp_def 12, 0, 1, GOLDENROD_DEPT_STORE_5F
warp_def 15, 0, 2, GOLDENROD_DEPT_STORE_3F
warp_def 2, 0, 1, GOLDENROD_DEPT_STORE_ELEVATOR
.CoordEvents:
db 0
.BGEvents:
db 2
bg_event 0, 14, BGEVENT_READ, GoldenrodDeptStore4FDirectory
bg_event 0, 3, BGEVENT_READ, GoldenrodDeptStore4FElevatorButton
bg_event 14, 0, BGEVENT_READ, GoldenrodDeptStore4FDirectory
bg_event 3, 0, BGEVENT_READ, GoldenrodDeptStore4FElevatorButton
.ObjectEvents:
db 4
object_event SPRITE_CLERK, 5, 13, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ClerkScript_0x55ee9, -1
object_event SPRITE_COOLTRAINER_M, 7, 11, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GoldenrodDeptStore4FCooltrainerMScript, -1
object_event SPRITE_BUG_CATCHER, 2, 7, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GoldenrodDeptStore4FBugCatcherScript, -1
object_event SPRITE_GAMEBOY_KID, 1, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GameboyKidScript_0x55ef7, -1
object_event 13, 5, SPRITE_CLERK, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ClerkScript_0x55ee9, -1
object_event 11, 7, SPRITE_COOLTRAINER_M, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GoldenrodDeptStore4FCooltrainerMScript, -1
object_event 7, 2, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GoldenrodDeptStore4FBugCatcherScript, -1
object_event 5, 1, SPRITE_GAMEBOY_KID, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GameboyKidScript_0x55ef7, -1