Consistent (x, y) coordinate formatting in map scripts

This commit is contained in:
Remy Oukaour
2017-12-28 14:31:25 -05:00
parent ce795692d9
commit 84e22eb578
392 changed files with 3634 additions and 3634 deletions

View File

@@ -165,8 +165,8 @@ GoldenrodFlowerShop_MapEventHeader:
.Warps:
db 2
warp_def $7, $2, 6, GOLDENROD_CITY
warp_def $7, $3, 6, GOLDENROD_CITY
warp_def 2, 7, 6, GOLDENROD_CITY
warp_def 3, 7, 6, GOLDENROD_CITY
.CoordEvents:
db 0
@@ -176,5 +176,5 @@ GoldenrodFlowerShop_MapEventHeader:
.ObjectEvents:
db 2
object_event SPRITE_TEACHER, 4, 2, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, FlowerShopTeacherScript, -1
object_event SPRITE_LASS, 6, 5, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, FlowerShopFloriaScript, EVENT_FLORIA_AT_FLOWER_SHOP
object_event 2, 4, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, FlowerShopTeacherScript, -1
object_event 5, 6, SPRITE_LASS, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, FlowerShopFloriaScript, EVENT_FLORIA_AT_FLOWER_SHOP