Consistent (x, y) coordinate formatting in map scripts

This commit is contained in:
Remy Oukaour
2017-12-28 14:31:25 -05:00
parent ce795692d9
commit 84e22eb578
392 changed files with 3634 additions and 3634 deletions

View File

@@ -21,16 +21,16 @@ IcePathB2FBlackthornSide_MapEventHeader:
.Warps:
db 2
warp_def $f, $3, 8, ICE_PATH_B1F
warp_def $3, $3, 2, ICE_PATH_B3F
warp_def 3, 15, 8, ICE_PATH_B1F
warp_def 3, 3, 2, ICE_PATH_B3F
.CoordEvents:
db 0
.BGEvents:
db 1
bg_event 10, 2, BGEVENT_ITEM, IcePathB2FBlackthornSideHiddenIceHeal
bg_event 2, 10, BGEVENT_ITEM, IcePathB2FBlackthornSideHiddenIceHeal
.ObjectEvents:
db 1
object_event SPRITE_POKE_BALL, 16, 8, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IcePathB2FBlackthornSideTMRest, EVENT_ICE_PATH_B2F_BLACKTHORN_SIDE_TM_REST
object_event 8, 16, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IcePathB2FBlackthornSideTMRest, EVENT_ICE_PATH_B2F_BLACKTHORN_SIDE_TM_REST