Consistent (x, y) coordinate formatting in map scripts

This commit is contained in:
Remy Oukaour
2017-12-28 14:31:25 -05:00
parent ce795692d9
commit 84e22eb578
392 changed files with 3634 additions and 3634 deletions

View File

@@ -36,10 +36,10 @@ IlexForestAzaleaGate_MapEventHeader:
.Warps:
db 4
warp_def $4, $0, 2, ILEX_FOREST
warp_def $5, $0, 3, ILEX_FOREST
warp_def $4, $9, 7, AZALEA_TOWN
warp_def $5, $9, 8, AZALEA_TOWN
warp_def 0, 4, 2, ILEX_FOREST
warp_def 0, 5, 3, ILEX_FOREST
warp_def 9, 4, 7, AZALEA_TOWN
warp_def 9, 5, 8, AZALEA_TOWN
.CoordEvents:
db 0
@@ -49,5 +49,5 @@ IlexForestAzaleaGate_MapEventHeader:
.ObjectEvents:
db 2
object_event SPRITE_OFFICER, 2, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, IlexForestAzaleaGateOfficerScript, -1
object_event SPRITE_GRANNY, 3, 1, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, IlexForestAzaleaGateGrannyScript, -1
object_event 5, 2, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, IlexForestAzaleaGateOfficerScript, -1
object_event 1, 3, SPRITE_GRANNY, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, IlexForestAzaleaGateGrannyScript, -1