Consistent (x, y) coordinate formatting in map scripts
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@@ -138,10 +138,10 @@ KarensRoom_MapEventHeader:
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.Warps:
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db 4
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warp_def $11, $4, 3, BRUNOS_ROOM
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warp_def $11, $5, 4, BRUNOS_ROOM
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warp_def $2, $4, 1, LANCES_ROOM
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warp_def $2, $5, 2, LANCES_ROOM
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warp_def 4, 17, 3, BRUNOS_ROOM
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warp_def 5, 17, 4, BRUNOS_ROOM
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warp_def 4, 2, 1, LANCES_ROOM
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warp_def 5, 2, 2, LANCES_ROOM
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.CoordEvents:
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db 0
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@@ -151,4 +151,4 @@ KarensRoom_MapEventHeader:
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.ObjectEvents:
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db 1
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object_event SPRITE_KAREN, 7, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, KarenScript_Battle, -1
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object_event 5, 7, SPRITE_KAREN, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, KarenScript_Battle, -1
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